Pantomime games for children 3 4 years old. Pantomime game for kids: features, interesting ideas and examples

SCENARIO

COMPETITION OF FUN AND RESPONSIVE

Purpose of the event: organization of joint educational leisure for pupils of creative associations located on the basis of the department of technical creativity, timed to coincide with the Defender of the Fatherland Day and International Women's Day.

Location: auditorium

Time spending: day between dates: February 23rd and March 8th

Members: students and teachers of the department, united in 2 teams of 12 people. (4 additional education teachers and 8 children)

Requisites: - color pages from newspapers and magazines with large headlines, 2 tubes of glue, 4 scissors, 2 A4 sheets, 2 sets of bouquet parts in a vase with answers on the back (vase, stem, leaf, flower), musical accompaniment in pauses, texts fairy tales "Teremok", "Turnip", worksheets for pantomime, prizes, paper, pens.

Preparation plan.

1. Make 2 sets of parts of a bouquet of flowers in a vase.

2. Collect props for staging fairy tales in the dressing room

3. Put 2 coffee tables in front of the first row for teams and a table for the jury, put paper, pens.

4. Make a list and invite the jury members.

Org. moment

Children are seated according to gender in the hall by sectors.

For children who are not engaged in any action, hold contests or games with the audience.

Scenario

Leading: Hello dear friends! Today we want to play a KVN game with you. Do you know what these letters mean? (club of the cheerful and resourceful).

According to the rules of this game, teams of participants compete with each other in various competitions.

We propose to create 2 teams: a boys team and a girls team.

Recently there was a holiday dedicated to the Defender of the Fatherland Day (February 23) and International Women's Day (March 8) will soon be celebrated, and we want to combine these events.

And so we will divide the hall into 2 sectors, where the teams of children will be located along with the teachers.

The jury evaluates accuracy, relevance to the moment, originality, humor, cohesion (all competitions 10 points each)

Now we will get to know the teams with the help of an intellectual warm-up.

Intellectual workout.

Riddles of any kind.

For example: “Why is there water in a glass?” (behind the glass)

What unites day and night? (soft sign)

“What kind of dishes do not eat? (from empty)

“Three, three, three, what will happen? (hole), etc.

1 competition. Congratulations on the holiday.

Each team is given a newspaper or magazine with a variety of articles. It is necessary to cut out suitable words from the headings, compose a small text - congratulations and stick it on an A4 sheet. min). The representative speaker from each team of children reads the text.

2 competition. Pantomime.

All of us, gathered here, know how to do something with our own hands. There are things, especially household chores, that are better for men, and some are better for women.

We decided to recall the game “What we saw, we won’t say, but what we did, we’ll show.” With the help of facial expressions and gestures, the teams will demonstrate different types of housework, and the opposite team must guess.

For example, show how to peel potatoes.

Assignments are given on leaflets to team representatives. (Assignments in the application)

3 competition. "Collect a bouquet."

Now you have to demonstrate your knowledge in the field of technical creativity. You will be given an envelope with answers to the questions that I will now ask. The answers are written on various fragments of the composition (on the stems of flowers, on the leaves, on the flowers themselves, on the vase), which must be collected. If the answers are correct, then you will have a spring festive bouquet on your table.

(Questions in the attachment)

4 competition. Staging fairy tales

To complete the next task, you need to show artistic abilities. Both teams are invited to stage a children's fairy tale with the help of simple props. You are given a text, you distribute roles, one participant reads a fairy tale, and other team members reproduce the story on stage.

You are given a minute to discuss.

(The texts of the fairy tales "Teremok" and "Turnip", animal masks, details of the characters' costumes are heard)

Leading: The contests are over. The jury will evaluate the work of each team. While the jury is deliberating, we will play with you.

PAUSE during the scoring by the jury members.

Playing with the audience and guessing riddles.

Stand up those who have green clothes (boys), red (girls).

The game "Cows are flying", who made a mistake, he does not play further.

Jury word. The best moments of each team are marked. Sweet prizes are awarded.

Script application.

Questions for the contest "Collect a bouquet"(in an envelope)

1. M. (boys) A tool that serves to hammer something, to hit something. (a hammer)

1.D. (girls) What instrument does the ear have? (needle)

2. M. What is the name of the tool for planing wood? (2 answers:

planer, jointer)

2.D. Seam name. (tambura)

3. M. A small racing car. (kart)

3. D. What is the pattern for? (clothes making).

4.M. Wood carving tool. (chisel)

4.D. Where is the frame for stretching the fabric needed? (embroidery hoop)

5.M. Water vehicle. (2 answers: boat, yacht)

5.D. What are candles made from? (paraffin, wax)

6.M. Pattern cutting tool. (jigsaw)

6.D. Material for embroidery (mulina)

7. M. Material for working with an ax. (wood)

7.D. What is strung on the wire in the manufacture of products? (beads)

Tasks for pantomime.(on separate sheets)

Hammer a nail (girls)

Screw in a light bulb (girls)

Sew on a button (boys)

Cook pasta (boys)

Summer is a great time to get together with friends somewhere in nature, bring children together and arrange some kind of common game that both children and adults will play with pleasure. But many children (at least up to a certain age) are not very suitable for competitive games. Often this kind of game can end in completely unnecessary quarrels and grievances. It is better to prepare and teach children to play such games, following the rules and understanding that someone else, especially other children, can win.

Therefore, we will devote this review to pantomime games and explainer games for children. In them, the competitive moment is almost nullified, at least in the minds of children.

Moreover, these games can be easily played in the fresh air, there are not many small details that can get lost.

"Pantomime" is an active and exciting game in which children and adults can have plenty of fun explaining words to each other in sign language.
The game is an analogue of the well-known game "Crocodile", but only for children. One player needs to draw a card from the deck and explain without words what is drawn on it. There are three ways to describe a card, depending on its color: only facial expressions and gestures (blue cards), only sounds (orange cards), or both together (green cards).

Game progress:
All cards are placed face down in a pile in the center of the table. The first player takes a card, looks at it, but in such a way that the others do not see what is shown on it. Further, depending on the color of the card, the player must explain to the others what is shown on it. If the rest guess the card, then the one who explained it keeps this card for himself. Then the transition passes to the next player.
The winner is the one who first collects, for example, 10 cards (the number of cards collected depends on the available time and mood)
The game is perfectly played by children, starting from the age of 4. There is no competitive moment in the game and this is a huge plus for this type of game. Children play with pleasure completely surrendering to the process itself, without thinking about how to beat a neighbor.

This game is great for those who want to make faces and make faces. It can be played in teams.

The French guessing game Teki is also built according to the well-known principle of yes-no games.

The game consists of 120 picture cards.
The goal of the game is very simple - to guess as many cards as possible.

The rules of the game are very simple and you can start playing with children from the age of three for sure. But at the same time, the possibility of complicating the rules is almost limitless, so children will like the game for a very long time.

Game progress:
The cards are shuffled and placed face down in the center of the table. The player who starts takes one card, does not show it to anyone. Then you can do it in different ways:

Or open a page in the rules, where all the pictures are shown and the players simply try with the help of questions that can only be answered with “yes” or “no” to guess which card the host has. Moreover, just ask questions like “do you have a snowman?” not very interesting. It’s more interesting to ask questions like “is there someone in the snow on the card?”

The second option (we usually play this way). In this option, the page in the rules with pictures is not shown. The player who took the card gives some introductory, that is, remotely tells what or who is on his card. But at the same time, so that everyone does not immediately guess, but at the same time, so that at least some information is given. When the introductory is told, the other players take turns asking clarifying questions (after all, after the introductory, everyone has some ideas of what is shown on the card), which can only be answered with “yes” or “no”. But again, these are leading questions, not direct ones (after all, we don’t want our neighbor to guess our question).

If the host answers “yes” to the question, then the player can express his version. If he guessed correctly, he receives the guessed card as a point won. If you didn’t guess correctly, then you must turn in one of your winnings as a penalty (we usually don’t penalize during the game, though). The con continues until guessing, after which the move passes to the next player, and he draws a card, gives an introductory card, and the rest guess.
Whoever has the most cards wins.

The game can last indefinitely - until you get bored or until all the cards are learned by heart. In this case, the rules can be somewhat complicated - give the introductory not with words, but with gestures or draw, but not the picture itself, but your association to it. There are a lot of options for additional rules.

All this sounds very easy, and perhaps even primitive and not very interesting. But! in fact, it’s not so easy for children 4-5 years old to learn how to give the correct introductory card so that the card is not guessed right away, but so that the rest have to “suffer” a little, and asking questions that are not direct is also not as easy as it might seem. But at the same time, indeed, you can play with three-year-old children, simplifying the rules a bit. (for example, open several cards - no more than 5 to start and say I thought of something ...., and the child, looking at all the cards, will guess. And gradually complicate the rules as they master.

The game perfectly develops speech and thinking in kids, and not only!

Similar to Pantomime, but more famous game - Alias ​​Junior (Say Different)

Unlike the adult version of Alias, the children's version has one word and a picture on the cards, which allows even those who cannot read to play the game.

This is a team game in which you need to explain to your teammates the words that are shown in the pictures.

Teams must have a minimum of two players, and there is no maximum number of teams or players per team.

The game includes a playing field, 6 chips of different colors (ideally 6 teams, but if you want more, you can replace the chip with any small object), an hourglass and 300 cards with pictures and words.

Game progress:
All cards are shuffled and placed in the center of the table. The playing field and the hourglass also lie in the center. Players are divided into teams and choose the color of their chip. Chips are placed at the start.

Then the team players take a certain number of cards for themselves (for example, each team takes 10 cards), you can’t look into the cards, they are stacked face down in front of the team players.

The team that starts agrees among themselves who will be the first to explain the words (when it is the turn of this team to explain the words again, the other player of the team becomes the explainer). The player who will be explaining takes the top card (does not show it to anyone and this is very important), turns the hourglass over and begins to explain what is shown on the card. As soon as the correct answer has been sounded, the card is postponed, the chip of this team moves forward on the playing field, and the player begins to explain the word from the next card (it is better if it is NOT the player who explains that moves the chip, so as not to be distracted and not waste time).

Moreover, while the sand is pouring in the hourglass, the explainer explains the words only to his team, only the players from his team can guess more precisely. But as soon as the sand stops pouring, at the same moment the opposing teams join the game and begin to guess the words along with the explainer's teammates. Each correct answer moves the chip forward one move of the team who guessed the word. When all the words have been explained, the turn moves to the next team.

When explaining the words, it is important to remember that the answer must be exactly as written on the card. For example, if a card that says “swing-board” is explained, the players must guess exactly that, it is not enough to say only “swing”. We can immediately say that we guess two words. First explains the first, and then we move on to the second. (not forgetting to fix the already guessed first or second part with your team). As a result, the team names the correct combination and you can move on to the next card. (in case children of 3-5 years old play, then this moment of the rules can be omitted).

Single-root words cannot be used. That is, you can’t say “this is what they swing on”. We can say that "it is always on the playgrounds and they fly high on them." However, you can use antonyms or synonyms. Moreover, you can say “the antonym of the word “big” (if the word is small on the card). If a difficult word comes across, then it is better to temporarily skip it and explain it when the time is up (according to the rules, however, the price of such a trick is a fine - a move back with a chip, but we do not follow this rule either in the adult version or in the children's version)

If a player accidentally used a single-root word or named the word itself, then this card is not counted, and the team receives a penalty point - one step back with a chip.

The faster and more detailed the player explains and the more words they can successfully explain to their teammates, the further this team will move on the playing field and the fewer words will be left for the “general guessing game” when the allotted time runs out and everyone starts guessing.

The team that reaches the finish line first wins.

There is also a compact version of Alias ​​Junior without a playing field. It is very convenient to take it with you on any trip. It is enough to put cards and an hourglass in some kind of bag, for example, this one for safety and your favorite game will be at hand at any time.

This game in an excellent way contributes to the development of speech and the ability to briefly and quickly explain the meaning of words, as well as quickly understand what word can be discussed.

All in all, I think this is another must have game. It is ideal when a large group of children gathers. No need to compete "who is faster" will do something. This moment in this type of games, children simply do not notice. Here is another goal: to explain, to understand, and the fact that this needs to be done faster is an accompanying moment, and not the main one. And as a result - the complete absence of quarrels and resentment during the game.
I watched how during one of the trips, adults "hacked" into the adult version of Alias, and children (7-10 years old) played in Junior. General fun and laughter - it was an idyllic picture!

Pantomime is a stage art known since ancient times and invariably popular, the main expressive means of which are the facial expressions and plasticity of the artist. Elements of pantomime are often found in folk dances, are common in modern acting and are widely used in teaching young artists the art of acting on stage.

"Pantomime is the poetry of silence." Josef Michael Kreutzer.

The tasks facing the mime actor, in their essence, are indistinguishable from the tasks of the dramatic actor. This is:

  1. Creation of a bright stage image.
  2. Continuous action in the fight against the proposed circumstances.
  3. Emotional expressiveness and recognition.

The main difference is that the mime does not use speech, the absence of which is compensated by a variety of non-verbal expressive means - plasticity, facial expressions, gestures.

Despite the grotesque and exaggerated nature of the gestural, mimic and plastic techniques used in pantomime, they all come from life, from human emotional reactions and their physical expressions. That is why mime lessons are taught not only at the Faculty of Theater Arts, but also in areas not related to stage practice: from lessons in seducing girls to methods of conducting an investigation and diplomatic negotiations.

Pantomime for children

Any modern children's pantomime theater in Moscow or a theater group begins the training of little artists with pantomime. Most often, kids learn to portray animals and play charades, when one child shows a certain scene, and the rest try to guess the word. The benefits of such exercises for child development are enormous, it includes:

  • development of the imagination;
  • developing the ability to correctly express emotions;
  • emancipation and strengthening of self-esteem;
  • taste for creativity and creative thinking;
  • expanding horizons and acquiring valuable emotional experience;
  • development of communication skills and interaction with other children.

The pantomime game for children is suitable for all ages and is recommended for homework. It's a fun, engaging and addictive way to spend time productively and can replace your kids' mindless sitting at the computer or TV screen. You can play comic pantomime games together or in a large children's company, at birthdays, Christmas trees, school matinees, or just every day in your free time.

Children's tasks

Funny tasks for pantomime can be of varying complexity, depending on the age of the baby. For the youngest children (up to 4 years old), a simple repetition for adults is suitable. Children are very fond of imitating moms and dads, showing how they do the cleaning, cook dinner, get ready for work and more. This is exactly what should be done with children, gradually complicating tasks. You can offer children to portray various domestic and wild animals, inanimate objects (for example, vehicles), representatives of professions (for example, a policeman, fireman, doctor), etc.

Choose games and contests according to your child's interests! The most important thing is to arouse his interest and taste for creativity.

Children 4-6 years old may well turn on their imagination and come up with ideas for pantomime on their own, you only need to offer them simple topics. The child learns to remember what he usually does in different situations, and to reproduce small scenes from his own life.

Topic examples:

  • seasons,
  • Kindergarten,
  • in the yard.

Pantomime for primary school children may include tasks for expressing feelings and experiences. Experiences should be simple and familiar to the student, for example, fear, joy, chagrin, surprise, etc.

Task examples:

  • dad brought a new toy;
  • It is your birthday;
  • a dog is running towards you;
  • you got a two (five).

It is best to deal with teenagers in a team, because the first thing that arouses interest in a teenager is communication with peers. Fairy tales of pantomime by roles for the company, charades and similar games are perfect. It is better to think of difficult words for pantomime, which require the work of the imagination and the search for non-standard approaches.

These can be interesting animals:

  • chameleon,
  • ladybug.

Popular TV shows:

  • "Fashion sentence"
  • "House 2",
  • "Big difference".
  • Sergey Zverev,
  • Timati,
  • Boris Moiseev,
  • Ksenia Sobchak.

Teenagers appreciate humor, so it's best to come up with funny words for pantomime. When thinking of celebrities or famous TV shows, stop at those that lend themselves best to parody.

Fairy tale script without words for children

Staging a full-fledged performance-a fairy tale without words can be a wonderful pastime for your child and his friends on the occasion of a holiday or just in your free time. To do this, you do not need a special adapted scenario of a pantomime fairy tale for children without words, you can choose any fairy tale in roles and adapt it for staging. Here's how it's done:

  1. Search for a fairy tale. When choosing a fairy tale, carefully read the text, it should contain as little "water" as possible and as much action as possible. You can check this very easily: as you read the lines, try to imagine how you express their essence without words, using gestures and facial expressions. It turns out? So, this is a good text, feel free to take it to work.
  2. Distribution of roles and preparation. Discuss the fairy tale with the children, invite them to choose their own roles, tell the plot of the fairy tale in detail, but in your own words.
  3. Conditional place of action and mise-en-scène. Agree with the little artists about how you will equip the playground, into which zones you will divide in accordance with the requirements of the fairy tale (palace, tower, cave, dark forest, etc.). Each hero must understand where he is supposed to be and what to do. Of course, children will not be able to remember everything, but do not worry about this, because you have the role of leading a fairy tale - the only person who can and should speak. You will direct all the action and will be able to help the actors.
  4. When the preparatory work is completed, you can open the play. You, as the presenter, announce the exits of the characters and read their text, and the child actors translate this text into sign language. It looks something like this:

Leading: “I am the King of Peas, the king of the Far Far Away Kingdom!”

The child proudly beats his chest, adjusts his imaginary crown and shows with his hand how wide his domain is.

Pantomime for adults

Pantomime is not only a set of developing exercises for children, but also a way to diversify any adult party. The game "Crocodile" is not inferior in popularity even to "Mafia", because it perfectly liberates the company and cheers up. In addition to leisure time with friends, "Crocodile" can be used as a training for employees, because during the game valuable skills are developed:

  • sense of team, cohesion;
  • ability and desire to interact with each other;
  • intelligence and logic;
  • imagination and creativity in problem solving.

No matter how far two people are from each other, during the game they become allies, acquire common interests and have a good time together. Barriers and distances disappear by themselves. It is much easier for people to communicate after such practices, so the fairy tale pantomime for a corporate party by roles is widely used to create a healthy and positive atmosphere within the team.

Rules of the game "Crocodile":

  1. The player who shows the hidden word is forbidden to speak, pronounce the word with his lips and use any sounds.
  2. It is forbidden to show the word by letter.
  3. It is allowed to show each word separately if a phrase or phrase is guessed.
  4. Spectators can ask questions, the acting player can answer them only by means of pantomime.

Word examples

  • hydroelectric power station,
  • magnitude,
  • historical materialism,
  • natural selection,
  • binomial theorem.
  • polite deer,
  • elusive Joe,
  • delirium tremens,
  • childbirth,
  • enema,
  • horse in coat
  • happy addict,
  • homeless optimist.

Scene:

  • desert Island,
  • spaceship,
  • Submarine,
  • North Pole,
  • Ocean floor.

Circumstances:

  • delayed salary,
  • married,
  • divorced,
  • retired,
  • won the lottery
  • drunk,
  • underdrank.

Characters and Heroes:

  • D'Artagnan,
  • Winnie the Pooh,
  • Headless horseman,
  • Master Yoda,
  • Kenny from South Park
  • Bender from Futurama.

Tasks for companies and corporate parties

Here are some more popular mime games for teens that are also suitable for adult companies:

Orchestra (preferably performed to rhythmic instrumental music)

  • The company is an orchestra playing imaginary musical instruments. Everyone's tools are different.
  • One of the orchestra members is chosen as the conductor. He stands in front of everyone, depicting the game on his instrument.
  • Suddenly, the conductor changes his instrument to that of any of the orchestra members, such as a flute.
  • The owner of the flute should stop playing and cover his ears with his hands, and the rest of the orchestra begins to imitate playing the flute, following the example of the conductor.
  • The conductor returns to his instrument, the orchestra returns to his. Everything repeats from the beginning.

painters

  • The company is divided into 2 teams, each team makes up a picture, preferably with the appropriate number of actors, so that everyone can participate (“Barge haulers on the Volga”, “Cossacks write a letter to the Sultan”, “They didn’t wait”, etc.).
  • The first team has allotted time to prepare and show their painting in the form of a small pantomimic study.
  • The second team is given time to confer, after which they need to guess which picture the team No. 1 revived.
  • Teams change, and at the end of the game, the winning team is determined by points.

Card file of pantomime games

Game - pantomime "Duck"

Target. Develop pantomime skills, fine motor skills of hands;

The teacher reads the poem:

A motley duck sat on a stone, The duck scared the minnow in the river:

The duck hummed into a thick pipe. "Quack, quack, quack!"

While reading, children stand with their hands behind their backs, rolling from side to side. Duck cue say

loud all together.

The teacher stands away from the children and calls them, placing an imaginary bowl of food on the floor:

- My ducklings, come to me, I will feed you.

The teacher clarifies and shows: how ducks walk, how they flap their wings, stretch their necks, eat.

Pantomime game "Who lives in Africa?"

Target. Learn to move freely, using all the surrounding space;

develop improvisation skills.

Before the game, the teacher puts illustrations depicting African animals on the flannelgraph

(giraffe, elephant, lion, rhinoceros, hippopotamus, zebra, monkeys...).

-Are these animals familiar to you? (Children's answers.)

-Imagine that you are in hot Africa and turned into these animals. You do not

tell me what you have become, and I will try to guess it.

The soundtrack "Chunga-changa" is turned on, the children imitate the movements of the selected animal, and

The teacher tries to guess.

Pantomime game "Anthill"

Target. Learn to identify yourself with a given character, encourage independent

role choice.

Imagine that you are walking through a forest. The sun is hot, it's far from home, your legs are tired,

and you decide to take a break. And here is the stump!

They sat on a stump, stretched out their legs, closed their eyes, and rested.

And suddenly... what is it? Someone is crawling on your legs... Oh, those are ants! You sat on a stump

anthill! Quickly shake off the ants and, carefully, so as not to suppress them, jump into

side...

The game is played several times collectively and individually at will.

Pantomime game "Flies"

Target. Develop pantomime skills and creative imagination

Children are invited to listen carefully to the poem, then the teacher reads, and the children, not

uttering not a word, they “show” the poem with facial expressions and gestures. Can be used

musical accompaniment.

Flies danced in eight pairs on the parquet.

They saw a spider - they fainted.

The poem plays out several times. (You can change the music.)

Pantomime Game "Greedy Dog"

The teacher reads the text, the children imitate movements in the text:

Greedy dog ​​- kneaded the dough,

Firewood brought. Bake a pie

He flooded the stove, sat in a corner

He applied water, And ate it himself! AM!

Pause after each line so that the children have time to improvise in the movements of the task. If a

there are difficulties, then join the game yourself or help the children achieve more with leading questions.

convincing game (How hard it is to carry firewood! A whole bunch in our hands, under their weight we bent, etc.)

Pantomime game "The hare had a garden" (V.Stepanov.)

Target. Develop pantomime skills.

The teacher reads, the children imitate movements.

The bunny had a garden, the bunny is happy to go.

Rovnenkie two beds. But first everything will dig up,

There he played snowballs in winter, And then he will level everything,

Well, in the summer - hide and seek. Seeds sow cleverly

And in the spring in the garden And he will go to plant carrots.

A hole is a seed, a hole is a seed,

And you look, in the garden again

Peas and carrots will grow.

And how autumn will come,

He will gather his harvests.

And just like that, the story ends here!

Pantomime game "Snowdrift"

Goal: Develop pantomime skills, imagination; cultivate communication.

Children imitate movements in the text.

Snowdrift in the meadow. Big big. But the sun has warmed up. The snowdrift quietly became

sit under the rays of the warm sun. And small streams slowly flowed from the snowdrift. They are still sleepy

and weak ones. But then the sun warmed even more, and the streams woke up and quickly, quickly ran,

bending around pebbles, bushes, trees. Soon they united, and now a stormy river roars in the forest. Runs

river, carrying with it last year's leaves and branches. And soon the river flowed into the lake and disappeared.

Why did the river disappear into the lake?

Game-pantomime "Bears"

But look, a mountain of old deadwood. Oh, it's a den! And bear cubs sleep in it. But here

The sun warmed up and melted the snow. Droplets of water seeped into the lair. Water got on the nose, ears,

cub paws.

The cubs stretched, snorted, opened their eyes and began to get out of the den. Spreading your paws

boughs, they got out into the clearing. The rays of the sun blind the eyes. The cubs cover their eyes with their paws and

growl in displeasure. But soon my eyes got used to it. The cubs looked around, sniffed the fresh

air and quietly dispersed across the clearing. How many interesting things are here! Further improvisation is possible.

Game - pantomime "Visiting a fairy tale"

Purpose: To develop pantomime skills.

Children choose cards with the image of fairy-tale characters.

Show like a Goat (Baba Yaga, Little Red Riding Hood, etc.)

Looks in the mirror;

Tastes a favorite dish;

Tries an unloved dish;

Listens to a compliment;

Listens to the remark;

Sits down on a chair.

Game - pantomime "Riddle"

Purpose: To develop pantomime skills.

The players are divided into two teams: some guess riddles, depict, and others

guessing. During the game, the teams change tasks.

In a store (toys, vegetable, deli, furniture, etc.) - guess what product you need

to the buyer or what product is on the shelf;

At the zoo: guess who is in the cage;

Guess the profession (by characteristic movements and posture);

Guess how the journey took place (by boat, plane, train, etc.);

Guess the mood (by posture, facial expression, gait, etc.);

Guess what the weather is like outside

Determine by the gait of a passerby (ballerina, soldier, "pussy", a very old person,

a fashion model, a person whose shoes are pressed, etc.).

Game - pantomime "If only…….."

Goal: Develop pantomime skills

1. Go to the table and examine it as if it were:

royal throne,

Aquarium with exotic fish

Blooming rose bush.

3. Pass the book to each other as if it were:

Piece of cake,

porcelain figurine, etc.

4. Take a pencil from the table as if it were:

hot baked potato,

Little bead.

5. Walk along the line drawn in chalk, like a tightrope.

6. Perform various actions:

Peel potatoes,

String beads on a string

There is a cake, etc.

Game - pantomime "Sculptor and Clay"

Target. Development of communication skills.

Children are distributed in pairs and take a free place in the hall,

They agree among themselves which of them is the "Sculptor", and which -

Sculptors sculpt from Clay: animals, athletes, toys, fairy-tale characters.

Then the players change roles.

Note: several experts are selected who guess what the Sculptor has molded.

After unraveling, the Sculpture (Clay) is disenchanted and ceases to maintain a pose.

Target. Develop attention, observation, imagination of children.

Children greet each other on behalf of any fairy-tale character invented by them (foxes,

hare, wolf), put on (optional) costumes and tell who they look like. The teacher of

he can portray the chosen characters through expressive movements, facial expressions, and voice.

The game "Where we were, we will not say"

Target. To develop attention, memory, figurative thinking of children.

The driver chosen by the children leaves the door, and the remaining children, together with the teacher

agree who or what they will portray. Then the driver enters and says: “Tell me where

you were, what did you do?" The children answer: “Where we were, we will not say, but we will show what we did” (if they

agreed to portray the action) or “Whom we saw, we will show” (if they depict an animal), etc. AT

during the game, the teacher helps children find the most characteristic features of animals or objects and

express them expressively.

Game "Imaginary Journey"

Target. Develop imagination, fantasy, memory of children; ability to communicate in the

circumstances.

Teacher. Now we are going on a journey. I will describe the place where we will be, and you

you must imagine, see it mentally and do what your imagination tells you. So take it from

imaginary backpacks, put them on, go to the middle of the room. In front of you is a clearing full of

field flowers and berries. Pick flowers for bouquets. Gather berries. But first decide for yourself what

is it a flower or a berry, because I can ask you, "What is it?" Please note that all berries grow in the grass, which means

you can’t see them right away - you need to carefully move the grass apart with your hands. Now we're moving on down the road to

forest. A stream flows here, through which a board is thrown. Walk along the board. We entered the forest, where there are many

mushrooms and berries - look around. Now we will rest and have a snack. Get out of your backpacks the breakfasts that you

mom gave me on the road, and have a bite to eat. And I'll guess what you "eat".

The game "Grandfather Molchok"

Target. Develop expressiveness of gestures, facial expressions, voices.

Children sit in a creative semicircle. The game "Grandfather Molchok" is held.

Teacher. Grandfather Molchok will come to visit us today. When he appears, it becomes quiet.

Grandfather is very kind, he loves children and knows many interesting games.

Chiki-chiki-chiki-chok

Hello, grandfather Molchok!

Where are you? We want to play

Lots of new things to learn.

Where are you, good old man? Silence ... Silence came. Don't scare him, look

Shh, don't say anything.

The teacher asks the children very quietly, on tiptoe, to look for their grandfather, calling for observance with a gesture.

says that he was in a hurry to the guys, because he loves to play. Invites children to play the game "Find out

who speaks in a different name. With the help of a counting rhyme, a driver is chosen. The teacher on behalf of the grandfather reads

text. The child Molchok points to answers the question by changing his voice. The driver guesses who

of the children speaks on a different behalf.

The cuckoo sits on a bough,

And the answer is...

“Ku-ku,” replies the child pointed to by grandfather Molchok.

And here is the kitten in the corner, It meows so ... (Meow! Meow!)

The puppy barks back

Here's what we'll hear after... (Woof! Woof!)

The cow will not be silent either,

And after us loudly moan ... (Moo!)

And the cockerel, having met the dawn, will sing to us ... (Ku-ka-re-ku!)

The locomotive, having gained speed, also sings merrily ... (Oooh!)

If it's a holiday, the kids shout merrily... (Hurrah! Hurray!)

Game "Shadow"

Target. Teach children to coordinate their actions with other children.

Children are divided into pairs. One child in a pair is a person, he "walks through the forest": he collects

mushrooms, berries, catches butterflies, etc. The other child is his shadow. Repeating human movements, shadow

should act in the same rhythm and express the same feeling.

The teacher explains to the children the meanings of the words "tempo" and "rhythm":! “Tempo is speed: fast _____ (,

slowly, very slowly. Rhythm is the uniform repetition of certain sounds: one-two, knock-

Then the conditions of the game change. One child in a pair - a mouse, a frog, a bunny, a bear, a fox,

cockerel, hedgehog (at the choice of the teacher), the other child is his shadow. During the game, children change

roles, and the teacher prompts them, shows them! gait of animals.

The game "Know by the nose"

Target. Develop attention, observation.

The driver goes behind the curtain. The participants in the game take turns, slightly opening the curtain, show him

arm, leg, hair, nose, etc. If the driver recognizes a comrade right away, then he gets a phantom. The game is on repeat

several times, the drivers change.

Game "Mirror"

facial expressions.

Teacher. Imagine that you are preparing for a performance and putting on makeup in front of a mirror. What

makeup? This is face painting, the art of giving a face (using special paints, gluing

mustaches, beards, etc.) the appearance necessary for the actor for this role. Stand in pairs facing each other.

friend. One of you is an artist and the other is a mirror. "Mirror" closely follows the movements of the artist and

mirrors them. Try to predict any gesture, any facial expressions. What can an artist do?

(Put on a wig, a mask; style your hair, put a tone on your face, draw eyebrows, paint eyelashes and lips;

smile, laugh, cry, be sad, etc.) Movements should be smooth and unhurried. Not

laugh at it! When are you in a happy mood? What sentiments do you know?

Game "Broken Phone"

Target. Teach children to recognize emotional states (joy, sadness, anger, fear) by

facial expressions.

All participants in the game, except for the driver and one of the guys, close their eyes - “sleep”. The driver shows

a child who has not closed his eyes, any emotion. The child, "waking up" another participant in the game, transmits

the emotion he saw as he understood it, without words. The second participant conveys his version of what he saw

the third player and so on until the last player.

After the game, the teacher talks with the children about what emotions they portrayed; on what grounds are they

know the emotions.

The game "Your own director"

Target. Give children the opportunity to independently compose a sketch of animals.

The teacher explains to the children: “The director is the leader, organizer of the number or performance, or

circus performance of artists. One child (optional) takes on the role of director. He's dialing

artists, invents a scene, uses props, costumes. The rest of the guys who are not involved in the scene,

make up their own scenes.

Game "Guess who I am"

Target. Develop attention, observation, memory.

The game is more fun when a lot of guys take part in it. With the help of a counter choose

driver. He is blindfolded. Children hold hands and stand in a circle around the leader. The driver claps his hands

while the children move around.

The driver claps again - and the circle freezes. Now the driver must point to a player and

try to guess who he is. If he manages to do it on the first try, then the player he guessed

becomes a leader. If, on the first try, the driver did not guess who is in front of him, he has the right

touch this player and try to guess a second time. In case of a correct guess, the driver

becomes a child who is identified. If the driver could not guess correctly, he drives

on the second round.

Game variant. You can enter a rule according to which the driver can ask the player for something

pronounce, for example, portray an animal: bark or meow. If the driver did not recognize the player, he

drives again.

Hot potato game

Target. Develop speed of reaction, coordination of movements.

Traditionally, the game uses a real potato, but it can be replaced with a tennis ball

or a volleyball.

Children sit in a circle, the driver is in the center. He throws a "potato" to one of the players and

immediately closes his eyes. Children throw "potatoes" to each other, wanting to get rid of them as soon as possible.

get rid of (as if it were a real hot potato). Suddenly, the host says: “Hot potatoes!”

The player who has a "hot potato" in his hands is out of the game. When there is only one re-

ben, the game ends and that player is considered the winner.

The game "Which of us is the most observant?"

Target. Develop observation, memory.

All children love this game and willingly play it. Choose a driver who carefully

examines the players: their clothes, shoes, who is sitting or standing where, remembers the positions of the players. driving

leaves the room. The guys change places; change postures, change shoes; exchange shirts,

handbags, ribbons, handkerchiefs, scarves. The driver enters and looks for changes. The more

he finds changes, the better, the more observant he is.

Game "Imagine"

Target. Develop imitative skills.

Everyone needs the sun! Flowers, butterflies, ants, frogs. Who else needs sun? (Children

list.) Now you will figure out who you will turn into, and to the music, portray this or that

guessed, and I'll try to guess.

The recording is turned on, the children imitate the movements of the intended character. It can be

flowers, insects, animals, birds, trees, etc. The teacher guesses and clarifies.

The sun went behind a cloud, and it began to rain. More like an umbrella!

Game "Affectionate word"

Target. To form in children a friendly attitude towards each other.

The teacher collects the children in a round dance with the words:

In a round dance, in a round dance

The people have gathered here!

One, two, three - you start!

Following this, the teacher puts on a cap and affectionately turns to the child standing next to him.

For example:

- Sasha, good morning!

The teacher clarifies what kind and affectionate words we can pronounce when referring to our

friends (Hello, how glad I am to see you; what a beautiful bow you have; you have a beautiful

dress, etc.).

After that, the children again go in a circle with a song. The teacher passes the cap to the next child,

who, in turn, must affectionately turn to the baby standing next to him, etc.

Game "Continue the phrase and show"

Target. Develop logic, creativity; develop imitative skills.

-If it's cold outside, what do you wear?(Fur coat, hat, mittens...)

-If you are given a small kitten, what will you do? (Let's stroke him, caress him).

-If you are alone in the forest, what will you do?(Scream loudly "Aw!")

-If mom is resting, how will you behave?(Walk on tiptoe, don't make noise...)

-If your friend cries, what to do?(Comfort, stroke, look into the eyes ...).

-If matches caught your eye?(Answers of children that the teacher summarizes with a conclusion: matches

not a toy for children!

The game "Doctor Aibolit" (K. Chukovsky)

Target. Develop logic, creativity; develop a positive attitude towards

surrounding; develop imitative skills, articulation apparatus

Good Doctor Aibolit! And a bug, and a spider,

He sits under a tree. And a bear!

Come to him for treatment, He will heal everyone, heal

Both a cow and a she-wolf, Good Doctor Aibolit!

The teacher takes on the role of the doctor. He is wearing a white coat, cap, and a pipe in his pocket. Children

they choose finger puppets and approach Dr. Aibolit. Selected character's voice

they ask to treat the paw, nose, tummy ...

In the course of the game, the teacher (Aibolit) asks questions, prompting the children vividly and emotionally

get into the game.

At the end, the children arrange a concert for Dr. Aibolit ( orchestra play)

Game "Traveling Circus"

Target. Develop imagination and the ability to improvise; encourage children to participate in

theatrical game, to encourage creative initiative;

expand children's knowledge of the circus, enrich vocabulary; educate friendly

partnerships.

To rhythmic music (circus ink), the teacher reads a poem, the children go in a circle and

waving hand in greeting

For the joy of a child, a wandering circus arrived.

In singing and ringing, everything in it is like in the present:

The gymnast flies and the horse gallops, the fox jumps into the fire,

The monkey hurries to the mirror, and the clown makes the audience laugh.

The teacher announces the numbers:

- Our first program"Ropewalkers"!

The teacher puts the tape on the floor. To the musical accompaniment, the children, raising their hands to the sides,

walk along the tape, imagining that it is a rope stretched in the air.

- The second number of our program -"Famous Strongmen".

Boys lift imaginary weights, barbells.

- The third number of our program -"Scientific Dogs" under the leadership of the famous

trainers ... (The teacher calls the name of the girl.)

Dog children squat down, the trainer gives tasks: dance; solve problems by

pictures; jump through the ring; sing.

Intermission

During the intermission, all spectators and participants in the performance are given an imaginary

ice cream.

Target. To teach children intonation and expressively pronounce the proposed phrase.

The children stand in a line. The leader stands with his back to them. The teacher silently points to any child, that

pronounces the phrase: “Sk-kk-kk-kk, guess whose voice!” If the driver has guessed correctly, he stands in the general

Playing with imaginary objects

Target. Develop imagination and fantasy; encourage children to participate in general theater

action.

1. The teacher, together with the children, pronounces the words of a familiar poem “My cheerful sonorous ball”, and

Everyone hits the floor with an imaginary ball.

2. The teacher throws an imaginary ball to each child, the child “catches” the ball and “throws” it back

teacher.

3. Children stand in a circle and pass an imaginary object to each other. The game starts and comments

teacher.

-----Look, I have a big ball in my hands. Take it, Sasha (The teacher passes the "ball" next to

standing child).

-Oops, yours is small. Pass it on to Nastya.

-Nastya, in your hands a small ball has turned into a hedgehog. Its thorns are prickly, look, not

prick and don't drop the hedgehog. Pass the hedgehog to Petya.

----- Petya, your hedgehog has turned into a big balloon. Hold him tight by the thread so that

damn it, damn it - into a ball of thread, thread - into a small kitten, you can gently stroke it, kitten

turned into a ruddy kolobok).

Playing with an imaginary object

Target. To form the skills of working with imaginary objects;

promote humane treatment of animals.

Children in a circle. The teacher folds his palms in front of him: Guys, look, in my hands

little kitty. He is very weak and helpless. I will let each of you hold him, and you will

stroke, caress, only carefully and tell him kind words.

The teacher passes an imaginary kitten. Leading questions help children find the right

words and movements.

Game "Me too!"

Target. Improve attention, observation.

The teacher says

what does he do, and the children answer loudly on a signal: “So do I!”: In the morning I get up ... (And so do I!) I wash my face ...

I brush my teeth... I put on clean clothes... I have breakfast... I go out into the street... I sit down in a dirty puddle..."

Teacher. Who is this piglet, who likes to wallow in puddles? One can only feel sorry for him

mommy. Let's try again! I love watching a play. (Me too!) I don't talk in the audience...

I am the most accurate ... I walk on the street ... I offend all the guys ...

Teacher. Who is so brave here - offends the guys? It's not good to offend guys! But

I don't think anyone is wrong. I love fun music... (Me too!) I dance with

friends... (Me too!) Now show me how you can dance.

Music sounds. Children are dancing.

Game "Funny Monkeys"

Teacher. Imagine that you are all monkeys and are sitting in a cage at the zoo. one of you we

choose the role of a visitor to the zoo. He will stand in the center and make various movements and

gestures. "Monkeys" imitate the visitor, exactly repeat his gestures and movements. Via

rhymes choose a "visitor":

Above the rays, above the water

Torrential rain poured down.

And then it hung

There is a rocker in the sky.

The kids are happy

Golden rainbow.

(M. Lopygina. Rainbow)

"Visitors" during the game change several times.

Game "Cooks"

Target. Develop attention, observation, speed of reaction, memory.

Children are divided into two teams (calculated for the first or second). The first team prepares the first

dish, and the second - salad. Each child comes up with what product he will be: onions, carrots,

beets, cabbage, parsley, pepper, salt, etc. - for the first course; potatoes, cucumber, onion,

peas, egg, mayonnaise, etc. - for salad. Then all the children become in a circle - it turns out

"pan" - and sing a song (improvisation):

We can cook quickly borsh or soup

And delicious porridge from several cereals,

Cut lettuce and plain vinaigrette,

Compote to cook - that's a glorious dinner.

The children stop, and the leader (teacher) takes turns calling what he wants to put in

saucepan. The self-recognized child enters the circle. When all the "components" of the dish are in a circle,

the host suggests cooking another dish.

The game "What we are doing, we will not say, but we will show"

Target. To promote the development of a sense of truth and faith in fiction; learn how to act on stage

agreed.

The room is divided in half by a cord. On one side are 6 guys, selected with

counting rhymes - "grandfather and five grandchildren." On the other hand, the rest of the children and the teacher; they will

guess riddles. Having agreed on what the riddle will be about, the children go to the “grandfather” and “grandchildren”.

Children. Hello, gray-haired grandfather with a long, long beard!

Grandpa. Hello grandchildren! Hello guys! Where have you been? What have you seen?

Children. We visited the forest, there we saw a fox. What we did, we will not say, but we will tell you

show!

Children show the riddle they made up. If "grandfather" and "grandchildren" give the correct answer, the children

return to their half and come up with a new riddle. If the answer is given incorrectly, the children

call the correct answer and after the words of the teacher: "One, two, three - catch up!" run for the cord, in their own half

rooms, and "grandfather" and "grandchildren" try to catch up with them until the guys crossed the line.

After two riddles, new "grandfather" and "grandchildren" are selected. In riddles, children show how they

for example, washing hands, washing handkerchiefs, chewing nuts, picking flowers, mushrooms or berries, playing ball,

they sweep the floor with a broom, chop wood with an ax, etc. The teacher praises the children for the correct actions with

imaginary things they are! shown in riddles.

Game "Birthday"

Target. To promote the development of a sense of truth and belief in fiction. Learn to act

scene in harmony.

With the help of a counting rhyme, a child is selected who invites children to a “birthday”. Guests

come in turn and bring imaginary gifts. With the help of expressive movements, conditional

game actions, children should show what exactly they give.

It is better if there are few guests, and the rest of the guys will first be in the role of spectators,

evaluating the reliability of the display. Then the children can switch roles. Gifts can be the most

various: a box of chocolates, chocolate, a scarf, a hat, a book, felt-tip pens and even a live kitten.

Game "Guess what I'm doing?"

Target. Develop children's memory, imagination.

Children stand in a circle. Each child takes a certain pose and justifies it:

- stands with his hand raised (I put the book on the shelf, I take out the candy from the vase in the locker, I hang up my jacket,

decorating trees, etc.);

- kneels, hands and body are directed forward (I look for a spoon under the table, I watch the caterpillar,

feeding a kitten, rubbing the floor, etc.);

- squats (look at a broken cup, draw with chalk, etc.);

- leaned forward (tying shoelaces, picking up a scarf, picking a flower, etc.).

The teacher invites the children to repeat the game "Guess what I'm doing?" in move.

Children walk freely around the hall to the music. As soon as the music ends, the guys stop

take certain poses, then justify them (picking flowers, bending over a mushroom, etc.).

The game "The Same and Different"

Children in a creative semicircle. One child comes up with his own variant of behavior, and the children

must guess what he is doing and where he is (a person walks, sits, runs, raises his hand,

listens, etc.).

The same action in different conditions looks different. Children are divided into creative

groups, and each receives a specific task.

Group I is given the task to sit. Possible options:

- sit at the TV;

- sit in the circus;

- sit in the doctor's office;

- sit at the chessboard;

- sit with a fishing rod on the river bank, etc.

Group II receives the task to go. Possible options:

- to go on the road;

- walk on hot sand;

- walk along the deck of the ship;

- walk along a log or a narrow bridge;

- walk along a narrow mountain path, etc.

III group receives the task to run. Possible options:

- to run late to the theater;

- run away from an angry dog;

- run in the rain

- run away, playing hide and seek, etc.

Group IV is given the task of waving their arms. Possible options:

- repel mosquitoes;

- give a signal to the ship to be noticed;

- dry wet hands, etc.

Group V is given the task of catching the little animal. Possible options:

-to catch a cat;

-catch a parrot;

-catch grasshoppers, etc.

The teacher and the audience note who correctly completed the task.

Game "Transformation of an object"

Target. Develop children's imagination and fantasy.

First, the teacher explains to the children: “In the theater, the audience believes in what the actor believes. scenic

attitude is the ability, with the help of faith, imagination and fantasy, to change one's attitude to the subject,

place of action or partners, changing their behavior accordingly, justifying the conditional

transformation."

The teacher takes an object and puts it on the table! or passes in a circle from one child

to another. Each child must act with the object in his own way, justifying his new

the purpose is to understand the essence of the transformation. Transformation options for different items:

pencil or stick: wrench, screwdriver, fork, spoon, thermometer, toothbrush, brush for

drawing, fife, I comb, etc.;

small ball: apple, shell, snowball, potato, stone, hedgehog, gingerbread man, chicken, etc.;

notebook: mirror, flashlight, soap, chocolate, shoe brush, game, etc.

You can turn a chair into a stump; in this case, children must justify the conditional name of the subject.

For example, a large chair can be turned into a royal throne, commemorative nickname, etc.

Game "Travel around the world"

Target. Develop imagination, the ability to justify your behavior.

Children in a creative semicircle. The teacher invites them to go on a trip around the world:

“Guys, you are faced with a task: to figure out where your path will go - through the desert, through the mountain

path, through the swamp; through the forest, the jungle, across the ocean on a ship.

Children offer a route for a round-the-world trip using the scenery of a ship, a hut.

So, the itinerary of the round-the-world trip is drawn up, and the children begin to play. The game uses

music of the peoples of the world, sound effects - thunder, rain, storm noise, storm, costumes and masks.

Game "King"

Target. To be able to act with imaginary objects, to the memory of physical actions

(variant of the folk game).

The performer of the role of the King is chosen using a rhyme:

Our Masha got up early,

She counted all the dolls:

Two nesting dolls on the windows,

Two Arinka on a featherbed,

Two Tanyas on a pillow,

A parsley in a cap

On an oak chest.

(E. Blaginina. Rhythm)

better remember them.

The king sits on a "throne" with a crown on his head. Children are divided into several groups. Each group

represents his profession to the King, acting with imaginary objects (cooks, laundresses, seamstresses, etc.).

The first group approaches the King.

Workers. Hello King!

King. Hello!

Workers. Do you need workers?

King. What can you do?

Workers. And you guess!

The king must guess the professions of workers. If he guessed correctly, then the children scatter, and he catches up

runaway children. The first child caught becomes the King. During the game, the teacher complicates the character

King - he is greedy, then evil. If the role of the King is played by a girl (Queen), then she can be kind,

frivolous, grumpy, etc. The main thing in this game is action with imaginary objects.

Game "Birthday"

Target. The game teaches children to be friendly, attentive and kind, to be able to act with

imaginary objects.

The teacher appoints the child to the role of the birthday boy. He will receive guests on his birthday.

Guests take turns giving him imaginary gifts (a doll, a ball, a designer, etc.). The teacher should

pay attention to the correct actions of children with imaginary objects

Game "Riddles without words"

Target. Involve children in playing mini-scenes.

The teacher calls the children: I will sit next to the bench,

I will sit with you.

I'll tell you riddles

Who is smarter - I'll see.

The teacher, together with the first subgroup of children, sit down and look at illustrations for riddles without words.

Children choose pictures that they can think of without saying a word. The second subgroup at this time

located on the other side of the room.

Children of the first subgroup without words, with the help of facial expressions and gestures, depict, for example: wind, sea,

a stream, a kettle (if it is difficult, then: a cat, a barking dog, a mouse, etc.). Children of the second subgroup guess.

Then the second subgroup guesses, and the first one guesses.

The host invites the children to play pantomime and shows how, with the help of body movements and facial expressions, one or another action, state or mood of a person can be depicted.

In order for the children to understand what the meaning of the game is, the host performs the first task himself. The next three tasks are performed by the leader and the children together: the adult shows, and the children repeat. Then, task number 5 is performed by the children, and the adult helps and corrects, if necessary, what the little players depicted. Task number 6 is shown by the leader paired with each player in turn. And, finally, the seventh, last task, each child performs separately, and the rest of the players try to guess what he depicts.

Task number 1

Leading: Hello children. Today we will play pantomime. Now I will tell you and show you what it is.

The presenter alternately depicts the body movements of a car driver, a carpenter, a man playing the violin, a boxer, a painter, a traffic controller, a mother rocking a baby in her arms. (After each character shown, the adult should ask the children who he just portrayed).

Task number 2

Leading: Let's play together now! How do we behave if:

- sunlight blinds the eyes;

- it's frosty outside;

- stomach ache;

- someone accidentally stepped on the foot;

- I went for a walk with my parents and accidentally got lost.

Leading: Well done! Now show me one by one:

- How do you brush your teeth?

- as you knock on the door;

- how do you show someone "Stop!";

- how do you show someone "Come with me!";

- how do you scold a child who is indulging;

- How do you say goodbye?

How do you inflate a balloon?

- How do you brush?

How do you thread a needle?

How do you blow a kiss to someone?

Task number 3

Leading: You all did well! Now let's show together how:

- marching soldiers;

- elderly people go

- there is a man whose shoes are not his size;

- ballerinas walk;

- someone is in a hurry

- someone is carrying a heavy bag;

- Models walk the catwalk

- the one who was offended behaves;

- an arrogant person behaves.

Task number 4

Leading: Let's help mom together!

Together with the children, an adult depicts such actions as: washing, washing dishes, watering indoor flowers, ironing clothes, hanging clothes to dry, watering the garden with a hose, cleaning the carpet with a vacuum cleaner, setting the table.

Task number 5

Leading: Now, with those of you who want to, in pairs, we will show something, and the other players must guess what we have shown.

The host, in turn with each of the volunteers, depicts one of the actions:

- trying on a hat

- reading a newspaper;

- talking on the phone;

- shoe cleaning;

- knitting;

- walk with a dog on a leash.

Task number 7

Leading: Now I will choose volunteers. I will tell each of them what he should portray, and other children will try to guess.

Tasks for children:

- show a proud person;

- an old man;

- sleepy person

- a person who smelled an unpleasant odor;

- a person who eats something tasty;

- a person who did not hear something;

- a person who calls someone with his finger;

- a person who shakes his head in denial.

The game of pantomime will be interesting for a small participant, for older children there is an analogue of this game called "".

Number of players: from 2 people

Optional equipment: No