The witcher 3 sets. Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

A game as large and deep as The Witcher 3 is difficult to master from the first playthrough. The RPG has a lot of additional plots, sets of equipment. To collect all the most you will need to spend a lot of time. However, the result is worth it - Geralt will be practically immortal (with the right leveling of abilities). Consider the best equipment, as well as its classification.

Ranks of weapons and armor

Absolutely all equipment in this game can be divided into ordinary, rare, unique and legendary. Any person familiar with computer games does not need to explain these notations. The legendary weapon not only has high base stats, but also boasts bonuses, as well as a combination with other items.

The most commonly seen in The Witcher 3 are regular and witcher equipment. The first type of armor and weapons can be obtained randomly: pick up from the enemy, buy from a blacksmith, find in a cache. School equipment can be created by yourself, however, this will require recipes that are quite difficult to collect. Your efforts will be rewarded, and you will get the best armor and weapons in The Witcher 3 that you can create. Their beauty lies in the fact that when collecting the entire grandmaster set, the player receives very cool bonuses.

Classification of equipment of witcher schools

Weapons and armor can be divided into belonging to a particular School:

  • cat school;
  • Griffin school;
  • bear school.

Also, in addition to "Stone Hearts", the developers introduced part of the kit of the Serpent's school - steel and silver swords. The armor of the Wolf school was added to them. The Blood and Wine DLC brings another set of the best armor in The Witcher 3 to the game - the Manticore School.

The second classification of witcher armor - by level of improvement:

  • base;
  • improved;
  • a great;
  • masterful;
  • grandmaster.

You can only upgrade items to the last level in Toussaint during the passage of the Blood and Wine expansion. Before considering witcher armor in more detail, let's focus on ordinary equipment that can compete with grandmaster weapons in terms of power.

Rare swords and armor

Among all the variety of weapons, any player will find a sword to his liking - it all depends on the style and pumping. We offer you some rare and unique things that are not so easy to find:

  • Steel sword "Garval" - it is possible to insert as many as three runes, it has the ability to set fire to enemies. It is located near the bandit camp called the Devil's Pit.
  • Moonblade - a silver sword with three gem slots. Freezes enemies on impact and has an increased chance of critical damage.
  • Steel sword from Tir Tohair - does not always appear, so you need to try your luck with reloading the save near the chest. It is located in a flooded grotto on Krivoukhovy swamps.
  • The Ax of the Wild Hunt Warrior is a powerful weapon that can be found on the corpse of Nilfgaardians after completing the quest "An Eye for an Eye". It is notable for the fact that it can pierce a block of infantrymen with one blow.
  • The Witch Hunter's Armor is a reward for completing the Master Armorer quest. It has increased protection characteristics, but reduced weight. It can be modified later.
  • Ophir Armor - Available in the Hearts of Stone DLC. Suitable for those who pumped the ability to light armor. Increases the power of all signs.
  • Armor from Tehsam Mutna is one of the best armor in The Witcher 3 outside of school sets. Increases resistance to hits, bleeding, poisons, damage from monsters.

Grandmaster Equipment

Let's consider only grandmaster options, since we are talking about the best armor in The Witcher 3. Before crafting, you need to prepare master equipment and collect resources according to the instructions in the recipes.

Before accepting the Grandmaster Armor quest, you need to find the Grandmaster Blacksmith in Beauclair. He will give you the task of finding all the blueprints. Describing the quest in detail does not make sense - all locations are marked on the map.

Cat School

You can find the armor recipe in the house of Bartholomew de Launay. You need to jump inside the structures outside and kill a small gang of bandits.

Recipes for pants and boots are located near Antoine Traggen's camp. It is enough for you to kill the gang leader so that all his minions disappear. As a result, access to the stairs will open, at the end of which you can find drawings. The swords and bracers of the Kota school are also located nearby - in the cave marked on the map.

The 3-piece bonus is an increase in damage from all quick attacks by 10% for 5 seconds from each element of the set. If you collect all 6 things, then you will receive an increase in back damage against enemies by 50%.

Griffin School

In the first part of the quest, you need to find armor, a silver sword and pants. To do this, go to the marked place on the map and use Keira's lamp. Inside, you need to defeat the golem and pick up the necessary drawings.

Recipes for a steel sword, boots and gloves are almost in one place - it will be easy to find them by the marks on the map. Having collected three elements of the set, you will receive a bonus for the second use of the sign in a row - it will not consume energy. A complete set allows you to expand the range of the Yrden trap, as well as increase the power of other signs by 100% and reduce incoming damage by 20%. Grandmaster armor of the Griffin school is the best armor in The Witcher 3 for a battle mage.

Bear School

First, we are looking for recipes for a silver sword, breastplate and gloves near the marked cave, the entrance to which is broken by Aard. The steel sword, boots and pants can be found in another similar cave. The equipment of the Bear School is the best armor in The Witcher 3 for those who made an immortal "tank" out of Geralt. Three pieces of the set give a 5% chance each to cast Quen without spending energy. A full set increases the damage of all Quen-related abilities by 200%.

Wolf School

Collecting all the grandmaster armor from the Wolf school is also easy. It is enough to follow the instructions for the quest and marks. For three items from the set you will get the ability to apply up to 3 oils to the sword at the same time, and for 6 you will be able to throw bombs without delay.

School of Manticore

The last set of the best armor in The Witcher 3, which is only available in the Blood and Wine expansion. The quest to collect recipes can be taken from level 40. If you equip 3 pieces of the set, then you will receive an increased chance of critical damage, which also applies to all bombs. A complete set of the grandmaster increases the number of charges of all alchemy units by 1.

Now you know which armor in The Witcher 3 is best suited for a particular character build. Collecting them is quite simple, but the whole process drags on as you progress through the entire game, since the upgrades are limited to certain levels.

We talk about the best swords and armor in the game The Witcher 3: Wild Hunt "and its two plot additions

Sometimes, to complete especially difficult tasks in the game The Witcher 3, especially on high difficulty, there is not enough minimum advantage. Crushing monsters and monsters in human form is much more pleasant and convenient when Geralt is dressed in cool armor and brandishes an equally cool sword. We've rounded up some of the best gear in the Wild Hunt, as well as the Hearts of Stone and Blood and Wine DLCs.

Equipment of witcher schools

For the search for blueprints for creating professional witcher equipment, the developers have allocated a whole section of tasks. It is now extremely difficult to get confused and not find one of the blueprints - just select a special quest in the menu and go to the marker. A chest with the right item is usually guarded by monsters or bandits, and not far from the location of the treasure you will definitely find the sign of the corresponding school - for example, a cat's muzzle roughly scratched on a stone. The grandmaster armor of most schools can be found in the Blood and Wine expansion.

Kota School Armor

Light Armor - Stamina regenerates quickly. Suitable for those who like dodges, pirouettes and a fast fighting style. The characteristics that a full set of master armor will give you:

  • Armor: +399.
  • effects: +50% attack power, +22% stabbing resistance, +30% slash resistance, +30% monster damage resistance, +70% elemental resistance.

The base set of armor lies in the north of Novigrad, in the dungeons under the Temple Island. You can find it only after completing the quest line of the sorceress Keira Metz - to find the chest, you need the Eye of Nehalena.

Swords of the Kota school

steel sword

The blueprint is located in a location slightly south of Novigrad.

  • Level: 17.
  • Damage: 162-198.
  • effects: +5% Chance modifier to inflict Bleeding, +5% XP bonus for killing a Human.

silver sword

The blueprint lies southeast of Novigrad.

  • Level: 17.
  • Damage: 256-312.
  • effects: +12% Aard's power, +5% chance modifier to cause bleeding, +20% additional experience for killing a monster.

Griffin School Armor

An armor that occupies a middle position between light and heavy armor. A good choice for those who actively use signs in battle. The characteristics that a full set of master armor will give you:

  • Armor: +399 HP
  • effects: +50% Sign Power, +30% Stab Resistance, +40% Slash Resistance, +20% Bash Resistance, +50% Monster Damage Resistance, +40% Elemental Resistance.

The basic set of drawings lies in the north-west of the Shteigery settlement, in the Grotto of the Dragonslayer. Guarded by monsters that are strong by the standards of the beginning of the game.

Swords of the Griffin School

steel sword

The drawing lies in the Last Bastion in the north of Velen. It is best to start a line of quests with him. Guarded by harpies.

  • Level: 11.
  • Damage: 119-145.
  • effects: +5% power of Signs, +5% additional experience for a fatal blow to a person.

silver sword

The drawing can be found on the island of Lonruk with a lighthouse, in the northwest of Velen.

  • Level: 11
  • Damage: 202-246.
  • effects: +5% power of Signs, +20% additional experience for killing a monster.

Wolf School Armor

Another medium armor. It has a bit of everything - bonuses to both fast and heavy attacks, as well as signs. The characteristics that a full set of master armor will give you:

  • Armor: +432 HP
  • effects: +20% Sign Power, +20% Adrenaline Gain, +20% Attack Power, +25% Stab Resistance, +40% Slash Resistance, +20% Impact Damage Resistance, +50% Monster Damage Resistance, +40 % elemental resistance.

Blueprints will appear in the game only after installing one of the free DLCs. The base set lies in a cave under Kaer Morhen.

Swords of the Wolf School

steel sword

Found in a bastion west of Kaer Morhen. Guarded by ghosts.

  • Level: 14
  • Damage: 140-172.
  • effects: +5% Sign Power, +5% Adrenaline Gain, +5% Bleed Chance Modifier, +5% Experience Bonus for Killing a Human.

silver sword

The blueprint can be found in the north of Kaer Morhen, in the ruins of a ruined tower. Find the body lying on the steps - the blueprint is on it.

Level: 14.

Damage: 229-279 +5% Sign power.

effects: +5% Adrenaline Gain, +5% Bleed Chance Modifier, +20% Experience Bonus for Killing a Monster.

Bear School Armor

Heavy Armor - Stamina regenerates slowly. In it, Geralt is well protected and can deliver powerful blows, but is rather clumsy. The characteristics that a full set of master armor will give you:

  • Armor: +399.
  • effects: +50% adrenaline gain, +40% stabbing resistance, +50% slash resistance, +30% impact damage resistance, +70% monster damage resistance, +25% elemental resistance.

The basic set of drawings of the armor of the Bear School is located on the northeastern island of the Skellige archipelago. The chest lies in the old fortress in the north, guarded by ghosts.

Swords of the Bear School

steel sword

The blueprint is located in ruins in the south of the main island of Skellige. Guarded by a group of sirens and ghosts.

  • Level: 20.
  • Damage: 184-224.
  • effects: +5% Adrenaline Gain, +5% Bonus Experience for Killing a Human.

silver sword

The drawing lies in Fort Ethnir in the north of the same island. Guarded by an ice elemental and gargoyles.

  • Level: 20.
  • Damage: 283-345.
  • effects: +5% Adrenaline Gain, +5% Crit Chance hit, +10% chance modifier to cut off a limb, +20% additional experience for killing a monster.

Armor of the Serpent School (Supplement "Hearts of Stone")

Set refers to medium armor. Blueprints can only be purchased during the quest Open Sesame! at the auction house Borsodi. Talk to the countess and buy blueprints from her.

  • Armor: 235 (+ effects from additional items).
  • effects: +30% stabbing resistance, +50% poison resistance, +30% slash resistance, +40% monster damage resistance, +40% elemental resistance.

Swords of the Serpent School

Steel sword (common)

The blueprint can be found in the ruins near the burned village in the White Orchard, thus starting the quest "Witcher Antiquities: Equipment of the School of the Snake". It is recommended to do this as quickly as possible, since the swords of the set make it much easier to pass.

  • Level: 1.
  • Damage: 49-61.
  • effects: +15% chance modifier to inflict poison, +5% experience bonus for killing a human.

Silver sword (common)

The drawing is obtained by the quest after finding the blueprint of the steel sword.

  • Level: 1.
  • Damage: 112-138.
  • effects: +10% Aard's power, +10% chance modifier to inflict poison, +20% additional experience for killing a monster.

Poisoned Steel Sword (Hearts of Stone)

The drawing can be found during the passage of the quest "Open Sesame!" in the treasury of Borsodi. It lies in a chest next to the Borsodi House (stands with a box).

  • Level: 39.
  • Damage: 328-400.
  • effects: +25% Aard sign strength, +75% critical damage bonus, +10% critical damage chance, +15% chance to poison the enemy, +5% experience from humans and humanoids.

Poisoned Silver Sword (Hearts of Stone expansion pack)

The sword can only be found during the passage of the quest "Who sows the wind ...". If you stood up for Olgerd von Everek and offered Gunther o "Dim to play on them with the witcher of the soul, Gunther will move Geralt to an alternate reality. In one of the locations of this strange world, there is a sword stuck in a stone.

  • Level: 39.
  • Damage: 463-565.
  • effects: +25% Aard Power, +75% Bonus Damage on Crit hit, +10% critical strike chance, +10% chance to inflict poisoning, +20% extra. experience for killing a monster.

Manticore School Armor (Blood and Wine expansion)

Medium armor. The quest to find the drawings can be taken from the blacksmith Lazarus Lafargue. Look for him in Beauclair, north of the City Cemetery and west of Metinn Gate.

  • Armor: 240 (+ effects from additional items).
  • effects: +10 max Intoxication, +19% stabbing resistance, +24% slashing resistance, +31% monster damage resistance, +25% additional damage on crit. hit.

If 3 items from the set are equipped, then the chance of a critical hit and critical damage also applies to bombs. If 6 items from the set are equipped, then the number of charges of all alchemical items increases by one.

Swords of the Manticore School (Blood and Wine expansion)

Drawings can be found during the passage of the corresponding quest.

silver sword

  • Level: 40.
  • Damage: 472-576.
  • effects: +250 Armor Penetration, +50% Critical Damage Bonus, +15% Critical Hit Chance, +12% Chance to Bleed, +5% Monster Experience Bonus.

steel sword

  • Level: 40.
  • Damage: 335-409.
  • effects: +250 Armor Penetration, +50% Bonus Damage on Crit hit, +5% chance of a critical hit, +10% chance to inflict bleeding, +5% additional experience for a fatal blow to a person.

Other armor

Tesham Mutna Armor (Blood and Wine expansion)

Heavy armor. Geralt will find elements of the armor in the Tesham Mutna fortress during the passage of the story quest "Echo". It is almost impossible to miss them if you look at everything on the way. The amount of armor points depends on the level of Geralt.

  • effects: +30% stabbing resistance, +25% impact damage resistance, +25% bleeding resistance, +30% slash resistance, +25% monster damage resistance.

The more items of the set (starting from threex0) the witcher wears, the more health the armor restores to the wearer after killing the enemy (maximum 6%).

Ophir Armor (Hearts of Stone)

Light armor. You can start the quest to find the Ophir set "From a distant Ophir" while completing another quest, "Rose on a Red Field". In one of the houses in the chest you will find a scroll with which you need to go to the Ophir merchant. The merchant pitched his tent near the mill.

  • Armor: 476.
  • effects: +40% Quen's Power, +40% Yrden's Power, +30% Axius' Power, +30% Aard's Power, +20% Igni's Power, +50% Impact Damage Resistance, +50% Slash Resistance .

Other steel weapons

Long Claw

The blueprint for creating this excellent weapon, which is a reference to the "Game of Thrones", can be found in Freya's Grove on one of the Skellige Islands. Use the levers to open the water lock at the far end of the area, then swim through it into the secret cave and search the chest. The drawing is there.

  • Level: 14.
  • Damage: 134-164.
  • effects: +43 armor penetration, +9% power of Yrden. +3% chance modifier to cut off a limb, +4% additional experience for a fatal blow to a person.

Thor Lara

The sword can be found on Ard Skellig north of Kaer Trold, or in one of the smugglers' caches also north of the island.

  • Level: 18
  • Damage: 127–155.
  • effects: health +75, the power of the Aard sign + 16%, the chance to ignite the enemy + 12%, the chance to instantly kill the enemy + 2%.

Blade of Tir Tohair

The drawing can be bought from a blacksmith from the village of Firsdal on the island of Ard Skellig, while the sword itself randomly drops out in one of the chests.

  • Level: 46.
  • Damage: 364-446.
  • effects: +50% additional damage on critical strike, +5% chance of a critical hit, +15% chance to inflict bleeding.

Garhwal

The sword will become yours after completing the "Accident" quest. The quest is taken from an abandoned village on the river bank south of the Devil's Pit. There, at the pier, behind an old boat, a dead man is half-sitting in the water. On it you can find an unsent letter, which will start the quest.

  • Damage: 142-174.
  • Effects: +8% Igni's power, +9% chance modifier to cause burning.

Other silver weapons

foreman

This silver sword can be found in the village of Larvik on the island of Hindarsfjall.

  • Level: 37.
  • Damage: 465.
  • effects: +75% bonus to critical damage.

Arondite (Blood and Wine expansion)

A difficult but interesting quest "Ways of Destiny" leads to obtaining this sword. To get started, read the ad about a guy who spied on naked girls on the island of Selavy, on a board in the center of Beauclair. To successfully complete, you need to confirm five virtues during the passage of other quests. Here are some ways to do it:

  • Sympathy: In the quest "The Beast of Toussaint" spare Sharley during the battle in the arena.
  • Generosity: In the "Change" quest, pay the boy for a letter or buy a painting in the "Portrait Painter" quest.
  • Honour: In the quest "People's Hero" to return the extracted item to the customer.
  • Wisdom: Rescue the wight in the Echo quest or win the gwent bowler tournament.
  • How to prove prowess: In the quest "Song of the Knight's Heart" after returning to the camp, you need to continue the tournament and win it.

At the end of the quest, you will receive a sword.

  • Damage: 560-640 (constantly increasing).
  • effects: A weapon charge increases damage by 10, and when fully charged, it always deals a critical hit. Killing an enemy while at full charge resets them and permanently increases their damage.

Gesheft (Blood and Wine expansion)

The sword can be obtained after defeating the Cloud Giant by following the will-o'-the-wisp that awaits you at the entrance to the castle. The flame will lead you to a cave where a sword and a reference to Dark Souls await you.

  • Level: 46.
  • Damage: 627.
  • effects: +20% strength of all signs

Casus Foederis (Blood and Wine expansion)

The sword can be found on the tomb of the Knight Ramon of Guichon in the corridor leading to Regis' Crypt. To find the grave, you need to use the Eye of Nehalena.

  • Damage: 478-584.
  • effects: +150 Armor Penetration, +15% Aard Power, +15% Quen Power, +50% Critical Damage Increase hit, +15% critical hit chance.

Olesya Klimchuk

A lot of interesting content was added to The Witcher 3 with the release of the Blood and Wine add-on: a huge location made from scratch with its inimitable color and atmosphere, new and well-forgotten old monsters, characters unfamiliar and previously seen in books and, of course, new sets of armor and weapons - witchers, knights and even vampires. Here we will talk about the last two types of combat equipment for our fencing master today. Let's help Geralt spruce up and decorate the main hall of Corvo Bianco with truly unique pieces of armor and blades.

SET OF GERALT OF RIVIA/RAVIX OF HERTORHOG

Nominal knightly armor, a crossbow, a sword, a saddle and even a shield will go to our hero if he does not refuse the request of Guillaume de Longfall and agrees to take part in the Grand Knightly Tournament instead. In other words, in order to get them, we will have to go through an additional quest. "Song of the Knight's Heart", and pass not anyhow, but with “one hundred percent synchronization” (may the haters of the Assassin series forgive me this metaphor). Depending on the name under which the witcher enters the tournament, he will receive a set of either Geralt of Rivia, or Ravix of Chertororog. Both sets are completely identical in their characteristics and differ only in the name and the heraldic signs applied to them.

1. Named armor, supplemented gloves, boots and trousers of the Toussaint knight, as well as name shield with coat of arms the witcher will receive automatically after visiting the clerk's tent and completing all the necessary formalities. Whether you wear them at the tournament or change into the usual witcher clothes - decide for yourself, but in any case, all the items of tournament equipment given out will become yours from now on and forever.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets name shield, unlike armor, is a purely decorative accessory (and after receiving it falls into the compartment backpack for other items), but do not rush to throw it away. It will look good on the wall of Corvo Bianco's main hall or in Geralt's bedroom.

2. Named crossbow(attack power + 300%) will go to Geralt only if he wins shooting competition. He will have to hit nine targets faster than the enemy.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Getting a crossbow, I tell you, is difficult, but possible. To make things a little easier on yourself:

    a) do not spare three skill points and pump to the maximum Lightning reflexes from a branch Working with a crossbow(block Fencing). This will give you slow time when aiming, which will allow you to gain some precious seconds from your opponent;

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
    b) spend one more skill point on trickster(block Skills). So you save a little more time on reloading the crossbow;

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
    in) do not refuse the offer of Baron Palmerin de Lonfal play gwent with him to a place in the tournament grid. If you win, then during the competition the sun will not shine in your eyes and aiming at the right targets will become somewhat easier.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

3. Nominal knight's saddle for Roach with 90 energy Geralt will get if he wins horse racing- Second tournament.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

The Witcher will need to overcome the track in a certain time. Initially, the allotted time is clearly not enough even to overcome a small part of the route, but it can and should be increased by knocking down with a sword straw dolls and hitting with a crossbow targets placed along the route.

For downed dolls, b is given about A big time boost than for well-aimed shots, but try not to neglect either one or the other. Needless to say, the pumped crossbow skill Lightning reflexes useful to our hero in this competition.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Both prize saddles are absolutely identical in their characteristics and differ only in the name, the color of the blanket and the coat of arms on the back.

4. Named sword will be granted to our hero only if he not only wins all three tournament competitions - shooting, horse racing and team sword fighting, but also defeats the winner of the last year's tournament - the knight Gregoire de Gorgon. The swords of Geralt from Rivia and Ravix from Chertororog are exactly the same in their characteristics and differ only in the name and the heraldic sign on the hilt.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

In a sword fight you can use potions, food and oils, but only on condition that they were placed in active slots and applied to the blade in advance, i.e. BEFORE talking to Guillaume about Vivienne's curse in Geralt's tent. During the fight (both team and duel), the game will not allow you to get into Inventory. She will not allow to use the Signs. Choose potions based on your build and playing style, but from oils, only hanged man's poison. Perhaps with one extra skill point, it's worth unlocking and equipping the skill Gourmand(a branch of additional skills), which allows you to restore health within 20 minutes after eating. In this case, don't forget to place at least one of the four active slots with some food (Red_Starreader's tip).

During team fight try not to let yourself be surrounded - a few missed hits and you will lose. Don't focus on one enemy. Your partners are weaker than the fighters from the opposite team, and if you do not help them from the very beginning, then you will quickly find yourself in a one-on-five situation. Use the entire arena, try to attack from behind those who are engaged in combat with one of your teammates. Do not try to call the enemy and do not stand in one place for a long time. When Geralt approaches, opponents automatically switch from other bots to him. Use potions sparingly. Before the fight with Gregoire, you will not have the opportunity to meditate and replenish their supply.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

AT duel with Gregoire, I strongly advise against trying to parry his powerful blows with a sword. It's much more effective to duck under his arm as he swings, and then land a few hits to the side and/or from behind. Then step aside, wait for the ex-champion's new attack and repeat the described maneuver again. From time to time, Gregoire swings his sword with such force that the blade is stuck into the ground, and it takes a certain time for the thug to extract it. At such moments, he is especially vulnerable - do not miss your chance to pile on him with extra people.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

In addition to tournament trophies, Geralt will also receive winner's laurel wreath. By the way, you can put it on your head if you wish - just place the wreath in one of the slots pocket in gear. Useless from him, but nice. Still, winning the Big Tournament is not a pound of raisins for you.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
SET FROM TESHAM MUTNA

This kit vampire outfit Geralt will find in the dungeons of the castle Tesham Mutna(southeast of Beauclair), where he will certainly visit in the company of his old friend during the main story quest "Echo". The set includes a full set of armor, a steel sword and a mask.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
Armor
Mask does not give any bonuses by itself, but is taken into account when calculating the total bonus for the set. Look for it in the branch for quest items backpack.
Blade

So, together with a close friend, we go to Teskham Mutna. He will open the entrance to the dungeons for us, and while we go down, he will tell the story of this terrible and mysterious place.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

1. Shell, pants and sword are in a forged chest, which is in the first hall, which you will get to by going down the stairs from the entrance. On the chest is a scroll with the oath of the previous owner of this set.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

2. Boots and mask found in a wrought chest in second hall dungeons, entering which Geralt will pay attention to strange glyphs on the walls. It is separated from the first hall by a long spiral wooden staircase.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

3. Gloves lie in corridor with cameras, in the far niche, located on the left in the direction of travel, in a small chest. We enter this corridor from the second hall, where boots and a mask were found.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
TOUSSAINT ARMOR (ARMOR OF THE KNIGHT FROM THE LAND OF TALE),

SWORDS VITIS AND GESHEFT

Get hold of fighting souvenirs from Land of a Thousand Tales Geralt can only if, as part of the main quest "The Long Night", he decides to find Sianna, rather than seek assistance from the Hidden One. There is no other way to get into the magical land of illusions, except during the main story quest "A long time ago...", will not. In general, do not miss the moment and come off there to the fullest. But I beg you, be careful and try not to crush Thumbelina.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
Toussaint armor
Blades
1. south of Dolgowlaski towers(i.e. Rapunzel), on the shore of a small lake (or a puddle? I don’t know how this body of water should be called) Geralt and Sianna will stumble upon corpse of a knight-errant who wandered into a fairy tale, and remained here forever. We remove from the dead armor- armor, pants, boots and gloves. Lying next to him Vitis steel sword- we just select it.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Note. As conceived by the developers, the way to the body of the knight should be shown to our heroes will-o'-the-wisp. Actually, there is a light in the game - it hangs over a puddle, to the left of the path to the tower - and it is quite capable of fulfilling its function. However, in reality, it turned out that the chance of accidentally stumbling upon the corpse itself is much higher than the chance of finding a guiding firefly. Here is such an incident.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
2. chance to get Gesheft silver sword will appear at Geralt after he defeats Giant from behind the clouds and, if it were his will, a romantic scene with Sianna. Stepping on the bridge of the sky-high castle, the witcher will pay attention to will-o'-the-wisp. In front of the castle gates, the light will scurry to the left, over the railing of the bridge. Follow him.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

One jump and the witcher will be under the bridge. Now he needs to get into the cave on the other side of the castle moat.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

A sword stuck in an extinguished fire will be found in the cave. That's what it is Gesheft. Light a fire - the hero will kneel and the game will automatically save. After that, you can pick up the blade and smile at the funny Easter egg on Dark Souls.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
TOUSSAINT CROSSBOW

Those who wish can add a set of armor of the Toussaint knight (and not only him) Toussaint crossbow for a hero level 31+. There are two places on the territory of the principality where they can get hold of: the post of the prince's guard in Beauclair and the ruins of the castle of Gallion.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets 1. Capital post of the princely guard located in the artisan quarter of the city, just south of the San Sebastian road sign. The game will allow you to go in search of him almost at the very beginning of the main quest "Beast of Toussaint", after the knight Milton de Peyrac-Peyran, who accompanied the witcher, gathers about his business and invites him to inspect the body of the victim in Corvo Bianco.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

2. Ruins of Gallion Castle, swampy elven ruins in the north of the principality, originally occupied Hansa- a large group of bandits, consisting mainly of fighters Level 46. After a complete cleaning of their lair, peaceful workers will start up there and blacksmith. Here he sells the one we need crossbow. It cost me 213 CZK.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
SET FROM HYUNG HYDT

Add another set to your collection vampire armor Geralt can if, as part of the main quest "Long Night" he will firmly state his decision to seek assistance from Hidden, will complete Oriana's task "Call of blood" and receive from her magic key. Without this key, it is impossible to get into the cave where the main vampire godfather of Tussent sat down and where the armor and sword from Hen Hydt are stored. And if you want to get hold of this complete set to a pig squeal, you should know: you can do it only within the quest "Between the Worlds".

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Bonus for the simultaneous use of 3 or more items of the set: Killing an enemy restores hit points equal to 1% of max. level of health points for each element of the set. The maximum bonus is 6%.

Armor
Mask does not give any bonuses by itself, but is taken into account when calculating the total bonus for the set. Look for her in the branch backpack for armor.
Blade

Interesting. The Hen Hydt set is very reminiscent of Count Dracula's armor from Bram Stoker's Dracula. Thanks to Dobbel for discovering this easter egg.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
The entrance to the catacombs of the Hidden One is located south of Beauclair, on the shore of the lake, in the immediate vicinity of the Place of Power.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

1. Gloves and a steel sword. A long tunnel leading down from the entrance will lead Geralt to a fork. The corridor going forward and to the left is flooded, and an ominous hiss and grunt can be heard from the passage to the right. Since we are interested in gear, we take more air into our lungs and dive.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Under the water there will be another fork, and again you need to select the left tunnel.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

As soon as the stone vault overhead is replaced by a free water surface, we emerge, turn around and notice the chest. Congratulations, the first two Hen Hydt items have been found. It remains only to get out of the water and pick them up.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Having obtained the blade and gloves, you can go to a meeting with the Hidden One with peace of mind if you came here as part of the "Between the Worlds" quest. We will look for the rest of the items in the set after the witcher is thrown into strange catacombs that are not subject to the laws of physics familiar from school.

2. Mask and pants. So, with the light hand of the Hidden Geralt, huge cave, where a stream flows through the ceiling, and the waterfall turned out to be a water take-off due to the unnatural direction of the water flow. On the opposite side of the cave from the miracle waterfall there is an entrance to the tunnel. We need him (actually, and according to the quest, Geralt is also there).

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

In just a couple of steps, there will be a fork. On the quest, you should go straight, but we are looking for armor, so we are to the left.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

The narrow tunnel ends in a cave with a chest containing mask and trousers. But for the right to seize them will have to fight. Get ready for a fight with three protofleders 47 levels. Only after finishing with them, Geralt will be able to get the items of the vampire combat outfit.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets3. Boots and armor our witcher will find after he tests on himself a physical anomaly with gravity and walk up to the ceiling following the upstream stream. In general, after discovering the megascope of the unfortunate magician, we follow a bit in its footsteps, and then we watch a short video. When we get back control of the hero, we will only have to go a couple of steps to the cherished chest with shoes and armor.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
SILVER SWORD OF ARONDITE

Yes, yes, we are talking about the very sword that Geralt once received from the hands of the Lady of the Lake near the village of Darkwater. Gods, how long ago was that! So much water has flown under the bridge since then. In the maelstrom of events that fell upon him, the witcher could not save the expensive gift, but now he has a chance to regain his unique blade. This will happen as part of the quest. "Ways of Destiny", which our hero will receive by taking note "Challenge to Trials of Virtue" from bulletin board to main market square Beauclair. Another way to unlock the quest with Arondite is to eavesdrop on a conversation between a certain rider Bors and Percival on the tournament fields (in this case, the note from the notice board in the city will disappear).

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Damage Arondite but is calculated, as in the case of other items, at the time of its appropriation by the witcher. However, a bonus that allows you to improve the sword, increasing its damage, will be present in any case.

1. As it will become clear from the note, those who wish to pass the Trials must appear on the island located in the center Lake Selyavi(northwest of Beauclair Palace).

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

2. In the center of the island, an inner small lake will be found, in the middle of it - a tiny island, and on the island - hermit. Talk to him. The elder will tell you that this is an unusual place and that a legendary sword is kept at the bottom of the lake. It can only be obtained by one who has five knightly virtues: valor, generosity, honor, sympathy and wisdom.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
    If before meeting with the hermit Geralt failed to demonstrate all five virtues, he will send the witcher to stone steles so that he may become acquainted with the essence of every virtue. And then the game will simply offer to wait for the right moment and show your wisdom, generosity, etc. Unfortunately, nowhere is it clearly indicated what exactly needs to be done for this: to whom to help in what, to whom to help, to whom what to give or say. Nevertheless, the Internet and my personal experience are able to suggest how to become a virtuous witcher. Without claiming to be an exhaustive list and in the hope that you, dear readers, will help me to supplement, I will share recipes for fulfilling the conditions necessary to obtain Arondite (see below).

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
    If by the time of the meeting with the hermit Geralt already managed to manifest all five virtues, then the elder will offer the witcher to pass another test - trial by combat. During the fight, try to stay close to the enemy (level 43) so as not to provoke him into special attacks in the form of a whirlwind and a tornado. As soon as our hero deprives the grandfather of 2/3 of his health, the battle will end, and Geralt will be recognized as worthy to wield a magic blade. The hermit will plunge into the lake, and instead he will appear Lady of the Lake and will hand the witcher a sword with the words: they say, do not lose it anymore. This will complete the quest.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Now about how to pass the Trials of Virtue.

Generosity
    1. Give me tea(5 crowns) messenger boy, which will deliver a letter from Yennefer/Triss.
    2. Reward financially(up to 500 CZK) shoe shine boy within the main quest "The Lair of the Beast".
    3. Purchase ribbon for money the girl with matches as part of the main task "A long time ago... "(500 crowns).
    4. Redeem the artist's own portrait as part of the quest "Portrait"(1000 crowns).
    5. Refuse to accept payment potatoes from the hermit Pinastri for fulfilling a witcher's order "What Horses Talk About".
Honour
    1. Completing a quest "People's Hero", return stolen statue genitals museum worker rather than leaving them to a kidnapper for a fee.
    2. When passing an additional quest "Eternal peace"(taken from the notice board in the main market square of Beauclair), inform the customer that the cause of the noise in the cemetery was family quarrel.
    3. In the process of completing an additional quest "Song of the Knight's Heart" accept the challenge Prince Annecy of Rivia and Lyria and take part in a horse fight. In this case, the outcome of the competition does NOT matter.
Valor
    1. Necessary win the Grand Tournament as part of a side quest "Song of the Knight's Heart"(see above)

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets .

    4. Overcome Detlaff as part of the main task "Tesham Mutna".

    5. Agree to fulfill the witcher's order "If you don't want me to die..." and don't let the knight-partner die in a fight with a boar. (The order can be taken either from a girl who stands near the Nilfgaardian embassy in Beauclair, or from the errant knight Francois, who has become a campground northwest of Beauclair Palace (see the marker on the map).)

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
    6. Completing a side quest "About a knight and a beautiful lady", force(precisely force, not persuade) the witch to remove the curse. She, of course, just does not want to do anything and will try to get rid of you. You will have to fight with her and her level 40 panther. Immediately after the end of the fight, the game will credit your hero with courage, i.e. valor. (The quest is taken either from the notice board at the Castel Ravello winery (look for a note from the lumberjack Jacob), or directly from Jacob himself (see the custom marker on the map).)

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". A guide to finding unique sets of NON-Witcher armor and weapons. Cow Pie. Blood and Wine expansion. Guide to Finding Unique NON-Witcher Armor and Weapon Sets
    3. Doing a side quest "Bokler safari"(taken from the bulletin board in Beauclair's main market square), don't let the customer get hurt. After the end of the safari, ask the customer's guards about his life, then accept the count's invitation to visit an exhibition of his work and already there do not miss the opportunity to ask the state of affairs of his daughter.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
    4. As part of the quest "The Hunger Games " let the disenchanted Marlene stay in Corvo Bianco as a cook.
    5. When completing a side quest "Balance in Nature" refuse to kill last silver basilisk(the quest is taken either from the bulletin board, or when examining the place of the monster attack in the place Merchant Trading Post).

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". A guide to finding unique sets of non-witcher armor and weapons Blood and Wine DLC. A guide to finding unique sets of non-witcher armor and weapons Blood and Wine DLC. Guide to Finding Unique NON-Witcher Armor and Weapon Sets
    4. When completing a side quest "Brotherly Love" get the distiller part from the hot spring, and later, when Hugo asks Geralt to protect him from his own brothers, answer that nobody dies today. (The quest will start automatically when Geralt approaches the cave located southwest of Selyavi Lake.)

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets


Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets
    5. Completing a side quest "About a knight and a beautiful lady", know how disenchant girl. This requires either humbly ask remove the curse from the witch kneel before her, and then give her a lock of your hair (this walkthrough option will become available only if Geralt reads a book of fairy tales, which the quest giver will give him), or figure out how to remove the curse himself (this option will become possible only if Geralt knows exactly who exactly owns the remains from the cave under the witch's hut). In the second case, the game will credit your hero with wisdom after the quest is completed.

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

Supplement "Blood and Wine". Guide to Finding Unique NON-Witcher Armor and Weapon Sets

If you are interested in get Arondite ASAP after hitting Toussaint, try derMitay's advice. Look for them in the comments below this post.

Well, here is our witcher and tacked on. It is not a shame to put on such unique armor and weapons, even put Corvo Bianco in the main hall. It may not be witcher equipment, but it is also worth a lot. And now, when Geralt has his own house, he can afford to become a collector - lead a measured life of a winemaker, admire memorabilia and remember past adventures. By the way, how complete is your witcher's weapons and armor collection? If suddenly some items from witcher and non-witcher sets escaped you, we are ready to help you find them. Adrian_CH .

The Witcher 3 is officially recognized as the best game of 2015 and deservedly so.

Fans have been thinking, discussing and debating about all the subtleties and great secrets of the game for a long time, but despite this, a lot of armor and weapons have not been found, even after repeatedly beating the game.

Hearts of Stone has just been released and another one is planned to be released - Blood and Wine. In this regard, you will need to make sure that you have only the best weapons with you, with which you will proudly pass all new tests. This will be discussed in this article.


Thor Lara is a rare sword that can be found by chance, if you, of course, are the favorite of fortune, or in a strictly defined place. You can only use it from level 13, but it's worth it. In addition to the main damage, this little thing will add a chance to instantly kill the enemy (2%) and cause burning (12%).

Characteristics:

  • 127 – 155 slash damage (starting at lvl 13; spreads with level)
  • Health +75
  • Strength of Aard Sign +16%
  • Chance to ignite the enemy + 12%
  • Chance for instant death of the enemy +2%

Location: The sword is located in Caer Trodle, the northern region on the island of Skellig. Some players claim that they also find weapons by chance in one of the smugglers' sea caches closer to the north of the island, but only if your character is level 15-25.


The Bear School armor set is the perfect way to turn your character into a tough, well-armored hero, but maneuverability suffers a lot, so it's worth weighing up for good or bad for you.

Characteristics:

  • Heavy armor set
  • 20% to Adrenaline Points
  • +25% pierce defense
  • +25% Rough Damage Defense
  • +30% slash defense
  • +45% Monster Defense

Location: The Bear School Armor Diagrams can be found in a ruined tower located west of the Novigrad Camp in Velen. Inside this tower are chests filled with diagrams. Next, you should get yourself a master gunsmith who will turn all these diagrams into armor. You can find one in Perch Crow in Velen, but in order for him to work for you, you need to complete the quest.


Perfectly complete the image of a heavyweight in the armor of the Bear school - a masterful silver bear sword that will make you just a real curse for all the monsters of the Continent. With high critical damage and a good chance to dismember the enemy - every battle is a chance to turn the collision into a real bloodshed.

Characteristics:

  • 373 – 457 damage
  • Critical Damage +75%
  • Chance to dismember the enemy +14%
  • Bonus experience for defeating monsters: +20%
  • +20% Adrenaline Point Gain

Location: The diagram can be found in a chest on the small island marked with a green marker, which is located in the eastern part of Lake Velen.


A devastating steel sword with mystical inscriptions and gorgeous design could be one of the best options you can find in the game. In addition, the weapon has three rune slots, which makes it an even more powerful tool.

Characteristics:

  • Required player level: 46
  • 360-440 damage
  • +10% Aard Sign Strength
  • +10% Chance to inflict Bleeding

Location: Head to the fortress of Kaer Morhen. At the pointer to it, turn south to the signal tower. There, in one of the chests, is the Sword of the Black Unicorn.


If you prefer light armor, then the Cat School armor set is the best option for you. As in the version with the armor of the Bear School, in order to wear cat armor, you must first get their diagrams, and then pump them.

Characteristics:

  • Light armor set
  • +20% attack power
  • +10% Rough Damage Defense
  • +15% slash defense
  • +15% Monster Defense
  • +45 Elemental Defense

Location: In the southeast of Skellig Island, find a cave next to which is a huge number of sirens. Deal with them and then at the entrance to the cave you will find a chest with the necessary diagrams.


The blade of this masterful devastating sword causes heavy bleeding, and the additional experience for killing opponents makes it just the perfect weapon.

Characteristics:

  • 281 damage
  • Critical Strike Chance +10%
  • Chance to cause bleeding +20%
  • Additional experience for defeating people and monsters: + 5%

Location: On the island of Ard Skelling, go to the ruins of Caer Gelen Castle. But do not enter through the main entrance, but look for a side door. Go through it, kill a couple of ghosts and a set of diagrams is simply guaranteed to you.


A truly formidable sword, with stat scaling relative to level (can be used from level 13). It has a high chance to stun the enemy, and most importantly, it provides additional experience and funds when defeating opponents.

Characteristics:

  • 228 – 278 damage (depending on player level)
  • +73 Armor Defense (scaled stat)
  • +12% chance to stun
  • +2% bonus experience from hitting monsters
  • +2% bonus gold

Location: Find the small island of An Skelling in the Skelling archipelago. To do this, take a boat from the Urialla pier and get to the small island where the sword is located, among the abandoned camp. But be careful, Valisisk is guarding this place.


If you don't want to worry about which rune combination is best for your weapon, then the Steiger blade is your choice. It only has one rune slot, but the high critical damage makes up for this minor disadvantage.

Characteristics:

  • Minimum Player Level: 37
  • 465 damage
  • +75% Critical Damage Bonus

Location: Travel to the island of Hindarsfjall and then to the village of Larvik. There you will find a diagram of this blade.


It doesn't have the same punching power as the Bear School sword, but it makes up for it with a huge chance to cause the enemy to bleed, which makes the Cat Silver Sword one of the best swords in the game.

Characteristics:

  • 410 Damage
  • Critical Chance +10%
  • Chance to dismember the enemy +10%
  • Chance to cause bleeding in the enemy +15%
  • Additional experience for defeating monsters +20%
  • Aard Sign Strength +15%

Location: Look for a cave in a village called Harviken. There is the coveted diagram of the silver sword of the Kota school.


The standard set of Griffin armor is one of the first outfits that can only be found, which at first glance speaks of his everyday life. But, already at the highest levels, the armor of the Griffin school can be modified, as a result of which it becomes the best light armor set. In addition, they provide additional bonuses to magical attack and protect better than other armors of this class.

Characteristics:

  • 190 to armor
  • +20% Sign Strength
  • +17% resistance to piercing damage
  • +16% Rough Damage Resistance
  • +22% slash resistance
  • +30% monster damage resistance

Location: Look for an abandoned fort on the northeastern part of the island of Ard Skelling. To get chests with equipment, you will have to fight the cyclops, but it's worth it.


One of the few relics that can be found just like that. The Moonblade is a deadly weapon that is best found at higher levels, as the blade's abilities scale relative to the character's level. It has three rune slots which makes it a fantastic weapon.

Characteristics:

  • 399-487 (Required player level 34)
  • Might of Yrden +2%
  • Critical Strike Chance +1%
  • Bonus Critical Hit Damage +10%
  • Freeze Chance +1%

Location: The Moonblade can be found among the many trophies left in the north near the village of Lindenweil ​​near a small bridge.

1. Poison Silver Sword of the Serpent School (available in Hearts of Stone)


The sword has different characteristics depending on the level of the character, but to use it you need at least level 39. Together with the chance to deal critical damage and a bonus to critical damage, Aard sign amplification and poison damage, the Poisonous Silver Sword of the Serpent School is worthy of its formidable name.

Characteristics:

  • Aard Sign Strength +25%
  • Critical Damage Bonus +75%
  • Critical Chance +10%
  • Chance to poison the enemy +15%
  • Additional experience for defeating people and monsters + 5%

Location: This sword is hard to find. During the quest called Whatsoever a Man Soweth - the final quest of Hearts of Stone - you will need to decide whether to help Olgerd von Everik. After you do this, after passing through the wooden bridge, you will have to fight the monster and if you keep the victory, the desired sword will be in the stone, like the sword of King Arthur.

To start the quest, you need to find at least one piece of equipment, as for all quests in the Witcher Antiquities series.

Stage 1: Search the ruins of the castle ().

In the White Garden, you will find new notes that will unlock an additional task.

Stage 2: Find all the blueprints for the equipment of the Snake witcher's school

The second drawing is in the crypt in the cemetery (). The entrance is guarded by a powerful ghost that is easily killed if lured into a trap with the sign of Yrden. The last drawing of the snake school can be found on a corpse inside an old crypt. Just break the door and go to the basement. Defeat the spirit inside, and the desired corpse lies on the far right side of the crypt.

Witcher Antiquities: Griffin School Equipment

Improved equipment of the Griffin School

improvement of the armor of the school of Griffin I

Stage 1: using the witcher's flair, find a drawing to improve the griffin armor
You can find it here (), near the place where the rock troll lives.

Stage 2: using the witcher's flair, find a blueprint to improve the steel sword
Jump to the place M2, 138). In the bandit camp in the ruins, you will find a blueprint in a chest.

Stage 3: using the witcher's flair, find a blueprint to improve the boots


Get to the place M2, 139). There, on the wall of the ruins, find the image of a wolf. A forktail will fly over the place, and in order to pick up the blueprint, you need to defeat it. Nearby is the chest itself.

Stage 4: use the witcher's flair to find a blueprint to improve pants


Pants can be found near the village of Vronnitsy ( M2, 141). You will find a chest with valuable goods in a burned building under the rubble.

improvement of the armor of the school of Griffin II

Stage 1: using the witcher's flair, find a blueprint to improve the griffin's silver sword


The place is located near the fork in the road (). This is a cave. There will be a bear. On the rock you can see the drawing of a wolf. At the end of the cave you will find a drawing of a sword.

Stage 2: using the witcher's flair, find a blueprint to improve the griffin's gloves.
The place will be guarded by ghosts. ( M2, 143) Destroy the stones that block the entrance to the cave by using the Aard sign and take the blueprint.

Excellent equipment of the Griffin School

Griffin School III armor upgrade


Come into the cave (). Go through the corridors and at the end you will find a place with a statue, a little further behind it you will find a chest with a blueprint.

Stage 2: using the witcher's flair, find a blueprint to improve the armor.


Go to dot (). Going a little further near the resting place of the Skellig warriors, you will find a chest with a set of armor.

Stage 3: using the witcher's flair, find a blueprint for improving the steel sword.


In place () there will be a large obelisk, behind which is hidden a chest with a drawing of a steel sword.

Master equipment of the Griffin School.

Upgrading the armor of the School of Griffin IV

Step 1: Use your Witcher Senses to find the Silver Sword Upgrade.

Improved equipment of the School of the Cat

Cat School armor upgrade I

Stage 1: find a blueprint to improve the armor
We leave for the ruined estate of Aeromas (). Further along the path we go to the house. We go in and go up the spiral staircase. There is a chest next to the closet.

Stage 2: using the witcher's flair, find a blueprint to improve the silver sword


In order to get to the house () where the sword is located, climb the stairs on the street to the second floor of the house and climb the internal stairs above. In the chest you will find a blueprint.

Stage 3: using the witcher's flair, find a blueprint to improve the boots


Move to the village of Toderas (). Before entering the cave, you can drink the "Cat" elixir. You don't have to go deep. Walk a little forward and there will be a chest on the right.

Cat School Armor Upgrade II


In the same village of Toderas there will be a steel sword. Only now we have to go the other way. So, going forward along the paths, we run into a cave (). Before going inside, we drink the "Cat" elixir. We pass a little deeper and on the left we find our cherished chest.

Stage 2: using the witcher's flair, find a blueprint to improve the gloves


The next place is the Quarry Old grunts (). We pass forward and stumble upon a group of people in front of the cave. Be prepared to run out of the cave at you a few Alguley. Having dealt with them, we find the Witcher sign on the wall and go deep into the cave. There will be a chest.


In Oxenfurt, in the house near the forge (), you will find a staircase to the basement. After going down, with the help of flair you will see a passage in the wall, which can be opened by turning the stone on the wall on the right. Come in and take the drawing.

This concludes the search for improved equipment of the Kota school.

Excellent equipment of the School of the Cat

Cat School armor upgrade III

Stage 1: using the witcher's flair, find a blueprint to improve the steel sword


Go to Velen to the cave near Novigrad (). Inside there will be a Golem that will have to be defeated. Prepare a couple of bombs, elixirs.

Stage 2: using the witcher's flair, find a blueprint to improve the armor


The armor drawing is located in the village of Zalipye (). At the ruins in the chest you will find all 4 blueprints. The place will be guarded by an Earth Elemental. If you do not have the strength to fight him, just take him away from the chest and then quickly pick up the blueprint outside of combat.

Stage 3: using the witcher's flair, find a blueprint to improve the silver sword


A drawing with a silver sword is located near the village of Ursten in Velen (). Enter the cave and turn a little further to the right. At the top of the ledge, break the obstacle with Aard and take the blueprint in the chest.

Master equipment of the School of the Cat

Cat School armor upgrade IV

Stage 1: using the witcher's flair, find the silver sword upgrade

Head to the island south of the main one to the village of Harviken (). Enter the cave. Break the weakened wall with Aard. Going down you will find two chests. One with good, the other with a drawing.

Stage 2: using the witcher's flair, find the steel sword upgrade

The drawing of the steel sword is located on another island (). Upon reaching the place you will see that the main gate is closed. You can get inside through an opening sealed with boards. Break it with Aard and exit to the platform, where there will be a ladder down. Do not rush to quickly run to the bottom, because. the blueprint is in the gap in the wall in the middle of the stairs. The chest will contain parchment.


Improved equipment of the Bear School

Bear School Armor Upgrade I

Stage 1: using the witcher's flair, find a blueprint to improve the armor


Stage 3: using the witcher's flair, find an armor upgrade
Go to the mine near the Gallows Tree (). Go deep and find a chest with a set of excellent armor.

Master equipment of the Bear School

Bear School Armor Upgrade IV

Stage 1: using the witcher's flair, find the silver sword upgrade

The drawing can be found on an island with drowners ( ), east of Kolomnitsa.

Stage 2: using the witcher's flair, find the steel sword upgrade

Near the village of Big Branches in the forest behind the fortuneteller's hut (), enter the cave. There will be a flock of nakers in front of her. Inside, a chest will be hidden behind a broken cart.

Stage 3: using the witcher's flair, find an armor upgrade

Near the Fork in the Road, go up the hill to the tower ( ), around the corner pick up the armor.

Stage 1: search the ruins of the castle of the Tirshach clan

Go to Urial's Wharf on Skellige to point (). Go inside and go down the stairs on the left to the level below. Go to the end of the corridor and pull the lever to open all the cameras. Inside you will find useful items. The floor will collapse in one of the chambers. Go down there and you will exit along the corridors to the room where the chest with the drawings is located.


Gargoyles and an Ice Elemental will be waiting for you at the ruins. In the same place you will find the silver sword of the Bear School.


Get to the burned tavern. On the rubble inside, you can use Aard and clear the descent to the basement. Inside you will encounter ghosts and find a chest with a blueprint.


Enter the cave and take a sharp left at the fork. Dive under the water in the passage. Get up and go to the end. On the skeleton you will find a blueprint.

Witcher Antiquities: Wolf School Equipment

Improved equipment of the School of the Wolf

Wolf School armor upgrade I

Stage 1: using the witcher's flair, find a blueprint to improve the silver sword

Go to Vronitsa Castle. There is a well in the baron's garden (. Get down and find the blueprint.

Stage 2: using the witcher's flair, find a blueprint to improve the boots

The next place is the Grotto (). Run to the fork and go left. Then run to a small lake and before reaching it, turn right. There you will see a chest.

Stage 3: using the witcher's flair, find a blueprint to improve the armor


We leave for a small island () near the island of Kolomnitsa. In one of the chests underwater, you will find the upgraded Wolf School Armor.

Wolf School armor upgrade II

Stage 1: using the witcher's flair, find a blueprint to improve the steel sword
In the ruins of the watchtower (), there will be a chest on the scaffolding above the entrance.

Stage 2: using the witcher's flair, find a blueprint to improve the mittens
Enter the cave (), reach the end, there will be a chest with a drawing.

Stage 3: using the witcher's flair, find a blueprint for improving pants