All endings of mass effect 3 in Russian. Best ending

In recent years, there have been not so many really resonant games that have "clung" to all gamers without exception. A notable exception is Mass Effect 3. The passage of this game is quite difficult, and therefore we have prepared this article, in which we will try to reveal the most interesting features.

We will warn you right away that it is preferable for beginners to choose simple and unambiguous answers in game dialogs. It's easier not to get bogged down in side quests. Once you master "Mass Effect 3", the passage can be made more detailed.

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It all starts with the fact that Admiral Hackett is alarmed by some activity observed in several galactic sectors at once. The perspicacious warrior begins to suspect that the ever-memorable reapers are to blame for everything. He immediately sends Anderson to pull out Shepard, so that he would give the esteemed Council comprehensive advice about these unpleasant creatures.

One of the members of the alliance asks if it is not worth uniting in the face of such a formidable danger. Of course, we agree with him. Immediately after this, the reapers attack the lunar colony of earthlings and demolish a couple of skyscrapers on Earth itself. Shepard is thrown against the wall by the explosion. Hooray! Only after that you have the opportunity to control the character. It should be noted that the passage of the game "Mass Effect 3" is largely characterized precisely by the fact that some parts of the gameplay practically do not depend on your direct participation.

Getting Started

We quickly run after Anderson, dodging the falling pieces of the building. We meet with Husks, we kill them from the pistol given to you earlier. We see a frightened child in the ventilation passage, we advise him to hide better. Finally, we catch up with Anderson and follow him. We listen to his reasoning about the injustice of life and the deaths that have occurred, we reasonably notice that anything happens in a war. We stop near the device for replenishment of ammunition, we get cartridges for our faithful pistol. Another explosion, and you and Anderson are thrown against the wall, as if we are continuing the passage of the game "Mass Effect 3".

Continuation of the fight

We crawl away, we meet a couple of soldiers. We are trying not to catch the eye of a superior enemy, but we are still noticed by cannibals. You have to spend precious ammo to shoot these creatures. Anderson asks if the soldiers have a radio station with them. One of the guys replies that there is a walkie-talkie on their downed ship, but there are enemies everywhere. Of course we'll go straight there.

First, we shoot all the enemies, and then we select the radio station, which is lying near the cliff. We also find a good rifle there. Don't miss the chance to take her with you. Sending out a distress signal. Immediately after that, containers with cannibals begin to pour from the sky. Courageously we shoot back from them. The arrived ship saves the situation. Anderson says that he will stay (in order to raise the military spirit). He reinstates Shepard and wishes him good luck in his future epic endeavors.

Mars

On the ship, it turns out that some important data about the reapers may be in the archives of Mars. Do not be surprised that his employees do not get in touch. We'll have to go on a voyage to the Red Planet. We sit in the shuttle and set off. On Mars, a surprise awaits us - Cerberus stormtroopers. We destroy them, we go into the archive building and sit in the elevator. When you get out of it, you will see a wonderful picture: Liara T'Soni, swiftly escaping from stormtroopers and killing them along the way with the help of a singularity.

We help her to finish with the opponents. And this is where our old friend suddenly surprises you greatly with her statement that the Martian archives contain blueprints for weapons that can upset the reapers to death. It is clear that the people of Cerberus need it here! After that, we send all the opponents to the forefathers and go to the elevator. No wonder it's broken. However, you can use another.

We rise to the second floor, we are looking for a central computer there. It has video footage from a week ago showing a woman. Here Liara T'Soni says that it was she who let the Cerberus into the archive. We advise her to forget.

We go into the next room. Right outside the door is a weapon mod. If you're lucky, it will fit your cannon. We go further, we meet a bunch of Cerberus fighters. To shoot them all, you will need to use Liara's singularity. We run to the section of the transport detachment, we feel an unpleasant smell on the way. Liara says it smells like disinfectant gas.

We turn off the installation for its injection and go into the room. It has a modification for a sniper rifle and a shotgun. "Poke method" having mastered the remote control, we open the doors. In the next room there is one big and unpleasant surprise - a stationary gun. We go through a mini-game in which you will be taught how to use cover perfectly and avoid shots with the help of rolls.

Having made our way into the next room, we destroy the attack aircraft and the Centurion, who was there. There are many useful things in the room, so take a closer look. Don't forget to turn off the stationary weapons that gave you so many problems in the recent past. Then we turn our attention to the cameras.

Who do we see? It's the same girl who let the Cerberus in! It turns out that her name is Dr. Eve. Liara worriedly states that she has already managed to get to the archive, and it will be impossible to intercept the signal that Cerberus will send from there. To avoid this, we are trying to deceive the enemies by using the transmitter in the helmet of one of the dead stormtroopers. Under the helmet is found something that most closely resembles a Husky. We tell Ashley to stop the tantrum and stop worrying about us.

We call enemies with the help of a transmitter, we send an ambush to the meeting point. We destroy enemies, we go to the archives. We are waiting for the bomb, which distrustful adversaries have left just in case. We destroy a new batch of enemies, go to the archives. Fight again! We advise you to use all your pumped skills, because without them it will be difficult to win. After you deal with them, feel free to go into the archive, where you are eagerly waiting for information crystals, on which the blueprints of the miracle weapon are recorded.

Here's a shame! We find that all data has been erased, and the restless Dr. Eva broke through Ashley to the shuttle. Need to hurry! We destroy Eva, we take away from her information about the ancient weapon against the reapers. We fly on the Normandy. What else does Mass Effect 3 have in store for us? The Citadel, the passage of which is desirable to carry out as carefully as possible, since in its course many important information will be clarified!

Citadel

Upon arrival, Ashley is sent to the medical center, but we are not allowed to pick her up. But Shepard has the opportunity to communicate with Avina, the local artificial intelligence. We study all the information that she will provide us. Having talked enough with a smart computer, we go to the store and buy a large package of sweets for Ashley (a thousand credits). Entering her room, we see two attending physicians. They report that our friend is strong and her life is no longer in danger.

At the same time, we recruit Dr. Chakvas for her further service on the Normandy ship. Since Ashley is still unconscious, we leave her candy and leave the hospital. We go to the Embassy, ​​there we are looking for Bailey on the second floor. By talking to him, you can learn a lot about the Citadel itself. After that, you can go to Udina's room. From there we are led to the Council Chamber. As Shepard expected, its members are not particularly willing to help.

By the way, you can find out what influenced the decision of some Council members in Mass Effect 3. Completing side quests provides answers to all these questions, so take your time on them!

But then Liara takes the floor, who will once again tell about a new weapon that can destroy the reapers. The Council is naturally indignant: if it exists, then why did not the early civilizations do away with this race? Liara says that the weapon lacks some kind of "catalyst". However, this does not help. Virtually the entire council does not agree.

But soon Shepard is found by a turian adviser. He says he knows someone who could help us with this problem, but Shepard will have to do one favor for his race. Without going into details, we have to save the turian Primarch. We continue to describe the full passage of "Mass Effect 3"!

Outpost

We fly to the moon of Pavalena. After landing, without much surprise, we find that all life on the planet is destroyed with passion by the reapers. Having made our way to the defending turians, we learn that their Primarch is already dead. We demand to appoint a new one, because you need to fulfill the task of his people! The fighters don't mind, but they need permission from their high command. As expected, the only radio tower from which to send a signal has already been captured by a squad of Husks.

Taking James and Ashley with us, we set off to solve this problem. Having dealt with adversaries, we contact the command. They report that Victus has been appointed as the new Primarch. He is popular with soldiers and likes to take the initiative during combat. Now we have to transport the newly-made commander to a safer place.

Here a new wave of enemies rolls over us, everything is mixed up. Having repulsed, we run to look for Viktus. He, to put it mildly, is not enthusiastic about his new appointment. We inform the soldier that there is simply no one to appoint to this position besides him. Reluctantly, he agrees, but at the same time says that he is forced to hold a general military training camp, which will be attended by the Krogan.

How can you diversify "Mass Effect 3" (walkthrough)? Aria T'Loak, shortly after completing this chapter, will ask you to unite several bands of mercenaries under your command at once. Help an old friend!

Do you know what can seriously surprise Mass Effect 3 Omega (walkthrough)? Aria's sofa! An obnoxious person will ask you to find him! If you successfully complete this mission, a pleasant reward will not be long in coming!

Tuchanka

Our new friend Victus is asking us for a favor. We are talking about saving the crew of the fallen ship. The ship crashed on the planet Tuchanka. Upon arrival at the place, we learn two news: firstly, the ship crashed with the invaluable "help" of the reapers. Secondly, the crew included the son of Victus!

We sit down, looking for a rescue capsule. We arrange a hot battle there, in which we destroy all the enemies who intensively press on the turians. We get to the son of the Primarch, who thanks us for saving us. Shepard demands from the fighters to continue the task, to which they respond with disagreement. We pathetically declare to them about the debt, after which Viktus helps us to persuade his subordinates.

We contact the command and find out that the Primarch hid something from us. We are trying to shake out the information hidden from us, but we fail. We are reminded that we must solve the problem of krogan and turians. Again with pathos we declare that we never forget about our duty, after which we set off for the ruins of the city.

Important! How easy is it to destroy enemies in Mass Effect 3? Arena Armaks Arsenal! Completing this quest is rewarded with the new Shadow Armor, which makes Shepard virtually immune to the attacks of many enemies.

city ​​ruins

When we are on the ship, the younger Victus contacts us. He reveals that he uncovered a plot to stir up discord between the turians and the krogan. He also announces that he is forced to defuse the bomb that was intended to carry out this dirty plan, and says goodbye to you, since defusing the detonator will cost him his life. We bring our condolences to his father, along the way preventing a conflict between him and Reeve.

Let's pay your attention to the addition of "Mass Effect 3", "Omega". The walkthrough, the text of which is described in this article, is seriously expanded in this DLC. The fact is that when solving conflict situations, you will have more options for answers, so you can solve the problem without resorting to forceful options. Perfect for those players who want to keep as many members of their squad as possible.

Finally, let's not forget about another hallmark of Mass Effect 3: completing side quests! "Omega" in this regard provides much more freedom than the original game! In fact, gamers get a chance to go through many game tasks again.

Assassination at the Citadel

We fly to the Citadel. It turns out that she was already attacked by Cerberus units. We destroy all the enemies that have turned up under the arm. In the citadel itself, we see the corpse of an employee whom someone killed by firing a bullet into the back of his head. Our suspicions were confirmed: Cerberus is indeed using its agents in particularly sensitive cases!

Along the way, it turns out that the main Cerberus contact is Udina, who has already sent his advisers to Sharmala Plaza, where the killer is already looking forward to them. We hurriedly fly there on a shuttle. On the way, some kind of ninja falls on us, which spoils the control system, causing the unfortunate shuttle to fall. So continues "Mass Effect 3" (passage). "Leviathan", the second story addition to the game, suggests his presence in one of the side quests.

We get to the Citadel and inform Bailey about the existence of some kind of super-killer. The commander notes with irony that they did not notice any traces of him. Shepard replies that the ninja will inevitably reappear soon. Will we have a chance to track down this obsessive travel companion in Mass Effect 3? The passage of the "Omega DLC" involves its disclosure, so get the add-on and go for it!

Reaper base on Rannoch

We land on the planet, head to the geth base. Along the way, we destroy everyone who tries to attack you (and there will be many of them). At the base, we learn that we need to break the connection between the geth and the reapers, otherwise our mission will fail. We call the Normandy, but then some kind of reaper quickly jumps out of the Gate. We destroy it and order the Normandy to fly away without you, as there are still some problems to be solved.

We have to choose allies: if you choose the “Transfer code” option in the dialogue, then your ally, Tali, will be thrown off the cliff from grief. But you will have at your disposal a huge army of geth. If you click on "We'll Let the Geth Die", Tali will stay alive, but you won't get many troops. What else can surprise "Mass Effect 3" (walkthrough)? Leviathan, that is, one of the plot additions, brings a lot of new characters and even quests to the gameplay, so don't miss your chance!

Temple at Thessia

We land near the Azari squad. They immediately kill a soldier who stands behind the remote control of a stationary gun. As soon as the Huskies and Creatures are destroyed, we speak with Lieutenant Kurin. Your task is to persuade her to remain at her post.

We move on, constantly hiding behind the ruins and destroying enemies. We meet a dangerous enemy - the Banshee, who can give you a lot of problems. We destroy it and all opponents accompanying the modified enemy, we go to the sanctuary of the temple. There it turns out that your mission has actually failed and that we will have to kill Kai Len. We contact the command, after which we are ordered to return.

Notes on plot additions

By the way, you can be seriously surprised by the plot additions of Mass Effect 3 (Omega)! The passage (the reactor in particular) of this DLC is especially different from the main part of the game in that the confrontation with Cerberus is much more fully revealed there.

Shrine of the Horizon

We take off. We fly to the planet Horizon. Artificial intelligence hints that it would not hurt to find out the nature of the notorious Kai Len's activities on the planet. We agree with him.

We enter the sanctuary, making our way through the crowds of enemies. On the internal cameras we see how Cerberus specialists turn refugees into ... husks! We soon learn that Miranda's father is behind everything. He created a system with which you can control the Husks and, perhaps, the reapers themselves. During the further battle, Miranda dies, but you manage to collect all the necessary information. Upon returning to base, the command thanks you. It turns out that the information you received indicates the location of the Cerberus base. Behind you - "measures" for its destruction.

In addition, one more thing turns out. It turns out that the catalyst for the ancient weapon against the Reapers is the Citadel itself on Earth! So that's why the warlike race is fighting for the possession of the planet with such vigor! You have revealed the main secret of "Mass Effect 3". The passage continues.

Earth, London

We arrive on Earth. Admiral Hacket immediately reminds us that the Citadel must be opened, regardless of losses. I'm going to fight. We are clearing the landing area for the landing of the Hammer squad. Along the way, we wish all the fighters who fight shoulder to shoulder with you good luck. This raises the morale of the defenders. Finishing Mass Effect 3. The Citadel, the passage of which in this case is very difficult, will require you to fully calculate!

We destroy a lot of enemies that will block the path to the Citadel. In the last scene, you are hit by a reaper's combat beam. Shepard walks towards Anderson, half dead. In the final scene, you have to choose between two endings. Note! For players who didn't like the short game length: Extend the Mass Effect 3 playthrough! DLS will help you with this. Of course, if you don't mind paying for extra chapters.

Surely you will like the game "Mass Effect 3". Passing it is quite worthy of you to repeat it a couple of times!

Gamers who have just finished playing ME3 are fairly easy to recognize. A slightly elongated face, absent-mindedness in actions and a dreary question frozen in his eyes: “What was that now?”

In general, the "quality" of errors at the finish line of the game does not differ much from it throughout the rest of the game, and indeed the series as a whole. But, alas, quantitatively they are here - a good half of the total number.

The most radical players bury the entire last mission at once. This is perhaps an exaggeration - London is not so bad. Template breaks begin after a direct hit with a reaper beam, that is, somewhere twenty minutes before the victorious end. When the beam covers Shepard and does not load, perhaps the only reasonable explanation that a normal person can come up with is “Hey, the developers were not too lazy and made a bad ending!” But no, Shepard somehow survives this and even maintains quite a decent physical activity.

Mass Effect 3 Endings: Brief Analysis and Discussion


Mass Effect 3 Endings: Brief Analysis and Discussion

“Okay, okay, this has never happened before in ME,” our spherical “normal player” thinks in a vacuum and moves on. In general, there are no complaints about the dialogue with the Ghost. Unless it takes a mind-boggling number of hero/renegade points to complete it in Saren-style. Theoretically, without DLC for ME2 and ME3, in order to get enough, you need to transfer the character and strictly, very strictly follow one of the branches. However, even if it is not possible to chat up the sworn enemy, this will not affect anything - you can simply shoot him with the same result.

And then wrap everything up...

And now Shepard is talking to... hmm... the boy. In general, there is no way to find out who the hell this is, why he appears in this form and what happened to him at the end, if the "Citadel is part of me."

And here we are given the opportunity to choose one of three identical endings. Visually, no matter what we choose, the videos will differ only and exclusively in the color of the beam, which destroys to hell everything that can be destroyed.

Rescuing the rachni, the quarians, the geth, the cure of the genophage, the base of the collectors, the suicide mission, the Council... it all subtly merges at the very end. All these decisions have no effect in the end for nothing. Generally. The nuances of the ending (the fate of Earth, Normandy, and Shepard respectively) are determined by the abstract "power of the fleet".

Mass Effect 3 Endings: Brief Analysis and Discussion


Mass Effect 3 Endings: Brief Analysis and Discussion

Doomsday weapon.

And do you know what decision will lower the “perfect ending” bar from five thousand to four? You won't guess anything. The fact that Anderson dies from a bullet or two minutes later from bleeding. Fleets? No, you haven't heard...

The final chord: earning even those four thousand in a single game is almost impossible. Even methodically collecting all the artifacts. Even with all the "correct" (read, aimed at increasing the strength of the fleet against all morals) decisions. Even with all the DLC and character transfers, the chances of hitting that amount are pretty slim... and that's because you haven't played multiplayer.

Mass Effect 3 Endings: Brief Analysis and Discussion


Mass Effect 3 Endings: Brief Analysis and Discussion

Do not even hope that this fleet will be enough until you train your alter ego in online battles.

This is a radical way to fight piracy, of course - to make the percentage of "fleet readiness" in a single game dependent on the player's success in the network. Only this is not mentioned anywhere, and visually the combat readiness bar is filled to 100% very long before the really necessary "100%".

Briefly about all endings

The gloomy logic of synthetics, according to which Shepard is trusted to decide the fate of the entire Universe by essentially a random method, is beyond understanding. However, what is there.

"Red" (apostate) ending

Mass Effect 3 Endings: Brief Analysis and Discussion


Mass Effect 3 Endings: Brief Analysis and Discussion

- They killed the Geth!

Bastards!

Everybody died. EMP of universal scale mows down all synthetics, ships, stations and devices on all planets in all systems, in any way connected with synthetic life. The Citadel and the repeaters are covered, of course. Obviously, the genocide of geth, quarians (suits) and krogans is taking place (Tunchanka will not last long without filters, as well as a huge bunch of colonies). Rollback to the stone age of the few survivors. UPD: Correction, conventional technologies are still preserved, which can be seen from the Tali costume on Normandy. In fact, the ending could be called "do the work of the reapers yourself, only in reverse." Concurrently, the only one in which Shepard can survive, but this will not help him much: in absolute isolation on the Citadel, broken into rubbish, he still will not last long. In a sense, not gaining enough fleet points (the connection of concepts is lost again, yes) is even more humane than a painful death a la the last Protheans.

"Blue" (hero) ending

Mass Effect 3 Endings: Brief Analysis and Discussion


Mass Effect 3 Endings: Brief Analysis and Discussion

You knew, you knew, the infection!

It suddenly turns out that all this damn time, the Ghost was absolutely and completely right. The boy explicitly states that Shepard will be able to control the reapers. With fatal consequences for themselves, but still. The relays are destroyed anyway, but theoretically this is indeed the "perfect" ending for the galactic community. With the only amendment that the economy was blown to pieces and we all urgently need fucking volumes of fuel to communicate between the constellations. The citadel remains hanging above the Earth.

"Green" ending (synthesis)
The local representative of the divine manifestation rather vaguely describes the essence of the process. Crush a person to combine all the DNA into one? All science fiction nervously smokes on the sidelines, it's too much even for her. Except for the fact that all the races bizarrely stuck together and mixed up, the essence differs little from the previous ending. Oh yes, the repeaters and the Citadel are covered again.

Normandy

The Joker and his companions during the ending suddenly find themselves in a warp jump between relays. What the hell are they doing there is a mystery. An even bigger mystery is how and where they manage to land even in the "red" ending. Finally, how do the partners survive the shot of the reaper without a single scratch, and even more so after that they end up in Normandy? Garrus is especially survivable (most often appearing in the ending among the first to leave the ship), but all other obviously dead characters can also unexpectedly come to life at this moment.

Mass Effect 3 Endings: Brief Analysis and Discussion


Mass Effect 3 Endings: Brief Analysis and Discussion

Looks like he still made it.

In the "green" ending, here you can have time to be happy for Suzi and the Joker, if the player has not yet fallen into the final fucking from what is happening - because now, thanks to "mixing", they can be "together" in every sense of the word.

Post credits

The dialogue at the end is final. The player does not receive absolutely any information about the fate of the galaxy, and the fate of its individual representatives. Shepard has become a "beautiful legend" for some, but how, what, where?..

There are too many questions at the end. And there is no ME4 to answer them. Of the other key problems: close to zero impact of all decisions made in the trilogy, the visual identity of all endings, voluntary-compulsory multiplayer.

Ending in Mass Effect 3. What is she? Should we expect a different ending of the game? I will answer these questions in this topic, I will try to answer briefly, but informatively. In the near future, a large number of articles on various topics on the game Mass Effect 3 will be published. These will be the passage of missions, a description of the game, impressions and much, much more.

Endings in Mass Effect 3

There are only 3 endings in Mass Effect 3 - and endings, all three endings end with the death of our main character - Shepard. Why does everything happen like this? And it all happens because the developers of the game said from the very beginning that the story of Shepard would end in the third part of the ME game. Why in this part, and why will it end. The thing is that a lot of events have already happened in the galaxy, where our favorite hero was the main character. We have already managed to save the galaxy from the geth by defending many worlds and pushing them back to the border. And they managed to either save the council, or save our comrades, leaving the council to die, so I did. In the game, we managed to get a lot of information about the attack of the reapers on our galaxy.

And in the final part of Shepard's story, that's right, it was the hero, not the game itself, that we managed to save everyone, but at the same time we sacrificed ourselves.

There are three Mass Effect 3 endings. By the way, it may or may not be a coincidence, but the number of endings is number 3, which reflects all three parts of the game. Each ending has its own community name, red, green, and blue. In one case, we destroy all the reapers and save the world, for this you need to go right in the game and destroy the battery. In the other ending, we expose our body to ionization by jumping into a beam of energy. In this ending, people and robots will merge into one, the machines become more alive, and people become robotic, there is a kind of merger. For this ending, you need to go straight ahead. And there is also a third ending, in which we are split into tiny particles, but we can control the army of reapers. In my opinion, it is in this case that at least a piece of the mind of our hero Shepard remains. But in all the videos about the end of the game, our team manages to escape from the destructive rays and as a result they end up on an uninhabited planet in all three cases. I would also like to add that in any ending all relays explode, allowing you to travel between worlds. And, in the end, only in one ending, the central one, in the videos among the wreckage, we are shown the broken armor of the captain, which moves from a possible breath coming from the expansion of the lungs of a biological being.

I didn’t like the ending because I would like to see the continuation of the story, where I thought I would live on Tali’s home planet, but in the end my hero died anyway. Players are already collecting petitions against these endings and are demanding from the developers a new completion of the beloved game Mass Effect 3. But in response to these demands, the director of the BioWare campaign said that there would be no new ending and it would be pointless to wait for it, however, all wishes for the development of a new one would be accepted part of the game, which has not yet been announced, but will definitely be in a couple of years. I advise you to still go through the game 3 times and feel all three Mass Effect 3 endings. Personally, I'm going to do it two more times because I've already beaten the game once.

In March, namely on March 21 and 23, Mass Effect: Andromeda is released, where the events take place 600 years after the events of ME3. This suggests that regardless of whether Shepard survived or not, we will not see him again in this wonderful game. We are waiting for a new story, a new hero and new friends who will help us defend the right to life in the colony in Mass Effect 2017. We are waiting and hoping for a new exciting story and gameplay.

How will the endings from Mass Effect 3 affect the gameplay of Andromeda?

There is no exact information, but we can assume that before the start of the game we will be given the opportunity to recreate our picture of events, as it was in Dragon Age in the form of a mosaic, which at least partially, but influenced our events in the game. We hope that Shepard will be mentioned in the game and we will hear again about our favorite game hero, Captain Shepard, who died in the third part of the game.

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In Mass Effect, the situation in the story is pumped to the limit - there is no safe place anywhere, the situation is pumped to the limit. This is greatly facilitated not only by the invasion of ancient machines - the Reapers, destroying developed civilizations throughout the Universe every fifty thousand years, but also by Shepard's former employer in Cerberus from Mass Effect 2 - the Ghost.

Intoxicated by the reapers, he seriously thinks that he can take control of them and bring unprecedented power to humanity, although the reapers, on the contrary, completely control him, annoying Shepard and his team - there are a lot of troubles from Cerberus.

Do not forget about the heretic geth, who are also controlled by the reapers - these machines can bring a lot of trouble to organic beings, and not only to the quarians who created them.

As a result, thanks to the joint efforts of the Reapers, Cerberus and Geth, absolutely everyone can die in Mass Effect 3, including Shepard and his team. True, this is a very sad ending, for which the player still has to try.

Throughout the course of Mass Effect 3, the player prepares for an unequal final battle between advanced civilizations and their disastrously technologically superior reapers. If this very preparation is not enough, then there is a huge risk that everyone, everyone, everyone you know in the ME trilogy will die.

If you act more intelligently, then this outcome can be avoided. By excluding the sad ending lost in all respects, we can make sure that not so many characters in the third part can die. By the way, a number of destinies will be strongly influenced by your decisions in the first and second parts.

So, let's start with Shepard's squad - Kaidan Alenko or Ashley Williams are involved in it (depending on who they decided to keep with them and who to send on a dangerous mission in the first Mass Effect), Tali, if she survived the Suicide Mission in the second part, Garrus Vakarian ( similarly to Tali), James Vega, Liara T "Sony, Javik and SUZI - the artificial intelligence of the Normandy that received a physical shell.

Of the listed characters, there are some individuals at risk. First of all, this is Kaidan or Ashley - during the Cerberus attack on the Citadel, with an insufficiently developed level of the Hero or Renegade, you will not be able to convince your former colleague, whoever he / she is (a), that it is not you who are to blame for what happened.

In this case, either Shepard himself, or one of his partners (if the captain, under the strict guidance of the player, does not dare) will be forced to shoot at Ashley or Kayden. This will lead to the death of one of the specified characters. To prevent this, pump your reputation as either a Hero or a Renegade, but not both at the same time. Otherwise, the level is simply not enough for sufficient charisma.

The next character to die in Mass Effect 3 is the quarian Tali. She will throw herself off a cliff if in the mission "Priority: Rannoch" you choose the side of the geth in the end, which will inevitably lead to the death of the entire quarian fleet and the quarians themselves, respectively.

As for the rest of the companions, they can only die in the last mission "Priority: Earth" if the level of combat readiness of the galaxy is low. Together with all organic advanced civilization.

We follow further - there we no longer have members of Shepard's squad, but important characters. So, Miranda Lawson. According to the plot, the probability of her death in Mass Effect 3 is very high. For example, if you had an affair with her in the second part, but in the third you cut it off (the romance), the girl will inevitably die. In addition, if there was no romance, then certain actions must be taken to save Miranda.

First, a message will come asking you to meet at the Citadel in the Normandy dock - see her, talk to her. After a while, she will get in touch again - you will need to talk to her through the Spectra terminal on the Citadel, Shepard will mention Kai Len's name, after which Lawson will say that he will now be more careful. Finally, we will receive an invitation to her room on the Citadel, where she will ask for access to the Alliance network - do not refuse, we will be able to save her.

Admiral Anderson - unfortunately, he is doomed, there is no way to save him - he will die one way or another at the end of the last mission at the hands of the Ghost.

May die in Mass Effect 3 and Kelly Chambers - an old friend from the second part, if you saved her from the clutches of the Collectors in the sequel.

SUZI can also die - at the beginning of the game she will receive a physical shell and become a full-fledged member of the squad. In normal battles, she will not die, but in the end, if Shepard solves the problem with the Reapers by eliminating all synthetics, she will inevitably die.

Kasumi Goto may die while saving the Hanar planet on the Citadel in 2186, but if she can be saved, she will join the creators of the Forge and give an additional number of military resources.

Jack may die in 2186 at Kronos Station during the mission "Priority: Cerberus Headquarters".

Kirrahe, who received a promotion and the rank of major in the third part, may also die. This trouble can happen on the Citadel.

Drell named Thane Krios is mortally ill, therefore he will inevitably die, but how and when depends on Shepard's actions. If everything is done correctly, he will die during the Cerberus attack on the Citadel - Kai Len will injure him, and if the doctors can "repair" the wound, then his illness will progress even after the mission to the Sanctuary.

Grunt - can die in the battle with the Rachni (mission - "Attic Traverse: Rachni") if his loyalty mission in Mass Effect 2 was not completed. If loyalty is won, he will not only provide cover for the retreating Shepard and his squad, but also survive. And it will demand food.

Legion - may die on the home planet of the quarians Rannoch, if he is denied permission to improve the geth on a request. In general, the situation there is difficult, often you have to choose between Tali and the Legion, between quarians and geth - in order to save both of them, you will have to try very hard, otherwise the whole race will inevitably die.

Ghost - dies one way or another at the very end of the game on the Citadel. Either at the hands of Shepard, or at the hands of their own. If Shepard manages to convince him that he is wrong, the Illusive Man will shoot himself.

Zayed Massani - Can die in the fight with the mercenaries on the Citadel in the mission "Citadel: Volus Ambassador".

Samara can also die in Mass Effect 3 - if you do not prevent her from committing suicide in the mission "Mesana: Distress Signal" in the monastery of Ardat-Yakshi with the help of a "heroic" act. We need to react quickly.

Mordin Solus - unfortunately, saving one of the most colorful characters in the game is not so easy. In the mission to Tuchanka, where Mordin tries to heal the Genophage, everything depends on Shepard's actions.

If the captain refuses to sabotage the genophage cure and reveals that the curtain's equipment is damaged, Mordin will rush to the top of the tower to rule out malfunctions. There, he will inevitably die from the explosion of the tower, sacrificing himself for the sake of the krogan.

If you decide to sabotage the cure of the Genophage, Mordin will not like it, but with a high level of the Hero or Renegade, you can convince him to remain silent, if not, then there is only one way to stop Mordin - shoot him in the back.

You can save Mordin if you killed Rex in the first part, did not save Malon's data, have a lot of Hero / Renegade points and accepted the offer of dalatress to sabotage the Genophage. Then there is a chance to persuade Mordin not to heal the Genophage, then Mordin will only fake his death, and at the same time help with the construction of the Forge.

Donnel Udina inevitably dies on the Citadel, during the Cerberus attack on the latter. It turns out that Udina is directly involved in this very attack, so all that remains is to shoot him, or let Ashley or Kayden do it.

Urdnot Rex can also die in Mass Effect 3 - if you sabotaged the Genophage cure, he will know about it, when he meets on the Citadel, he will try to kill Shepard. True, either the captain himself, or CBC Bailey will outrun him in this situation.

There are also a number of less significant characters who may die in the third part of Mass Effect, but we have listed all the main characters above.

For many fans of the Mass Effect game series game ending came as an unpleasant surprise. A five-year wait turned into a major disappointment in the form of an ambiguous final video, consisting of several dozen "multi-colored" frames. An unexpected turn of events gave rise to a campaign to collect signatures in support of changing the ending. The developers were forced to make concessions and agreed to supplement Mass Effect 3 with an extended ending " DLC Extended Cut”, which tells in more detail about the fate of the galaxy, satellites and other details that clarify the events that occurred after the conversation with the Catalyst and the decision made. The standard ending is expanded to include new additional cinematic cutscenes and epilogue scenes. The purpose of the DLC Extended Cut is not to create a new ending, but rather to offer additional context and answers about the end of Commander Shepard's story.

Total in Mass Effect 3 16 endings available(they differ from each other very slightly, which allows us to reduce their number to 8 pieces). Each ending refers to a blue, red, or green path. The choice of the ending in the game is also greatly influenced by the reputation of the protagonist does not matter. If certain conditions are not met during the passage of the game, some beams may remain inactive and closed in the final, which will reduce the variety of choices. In theory, the best ending is considered to be the union of organics with synthetics - the pinnacle of evolution, which the Catalyst spoke about in a conversation on the "Forge". True, it is not known how the decision will turn out in the future and whether there is a hidden subtext.

  • Blue ending color(left path) - control of the Reapers and the death of Shepard.
  • Green ending color(central track) - combining the DNA of organics with synthetics and the death of Shepard.
  • Red ending color(right path) - the destruction of all synthetics, including Reapers, geth and EDI, with the possibility of survival of organics, including Shepard (where without him).
  • Catalyst shot or no choice- continued change of cycles. The ending was added in the "Extended Cut" DLC.

Possible endings for Mass Effect 3:

  1. Combat-ready troops - The earth will be destroyed regardless of the choice made.
  2. Combat-ready troops 1751-2050- if Shepard destroys the Reapers by sacrificing himself, the Earth will also be destroyed.
  3. Combat ready troops 2051-2350- if Shepard agrees to control the Reapers, sacrificing himself, the Earth will be saved.
  4. Combat-ready troops 2351-2650- if Shepard destroys the Reapers by sacrificing himself, the Earth will only be devastated by the explosion and devastated, but not destroyed.
  5. Combat-ready troops 2651-2800- if Shepard destroys the Reapers by sacrificing himself, the Earth will be saved.
  6. Combat-ready troops 2801-4000- if Shepard sacrifices himself, he can combine synthetics and organics.
  7. Combat-ready troops 4001-5000- if Shepard destroys the Reapers and then survives.
  8. Combat-ready troops 5000+- if Shepard destroys the Reapers, even , he will survive.
For the appearance of a video with Shepard's sigh among the ruins of London - after the scene with the "Normandy" - you must choose the path for the destruction of synthetics - the right path from the "Forge" beam (red ending). At the same time, the number of combat-ready troops must be at least 4000 points.

To save time on viewing all the endings, you must immediately after the last conversation with the Catalyst open the save folder (\My Documents\BioWare\Mass Effect 3\Save\Profile_Folder), find the file AutoSave.pcsav, and make a backup by copying or zipping it. After viewing the selected ending, replace the original file with a backup copy and load the game from the selected point. Repeat the process until you have seen all the endings. The method helps to avoid listening to long dialogues. After the passage, the game returns to the point of assault on the Cerberus base - this is not a mistake, it should be so.