Who does what is the goal. Didactic game "Who is doing what?" Synopsis of an open lesson in the first junior group. Exercise for the development of visual memory

Olga Anatolyevna Vasilyeva

My kids like didactic game:"Who what does?". Me this the game is cute that it has several levels of difficulty. Since babies come to a group with different levels speech development, and you need to deal with everyone, then games for all kids from 2 to 3 years are more valuable.

Tasks:

To teach children to carefully consider the picture and name the objects depicted on it (or people, animals, birds, their qualities, actions;

Activate children's vocabulary;

Learn to coordinate speech nouns, adjectives and verbs, use prepositions.

The easiest level - pictures with one action, for example - the doll is sleeping or the doll is eating.

The task is more difficult - pictures with several actions. For example: the boy sits on a chair and puts on trousers.


The most difficult level is making up sentences using different prepositions. For example: the cat sleeps on the bed, and the dog under the bed, on the mat. Such sentences can be compiled or repeated after the teacher only by very well-speaking children.

"Let's get acquainted!"

Purpose: to consolidate the ability of children to get to know each other, to say their name, to use polite words in their speech.

Material: doll.

Game progress

A new doll "came to visit" the children. She wants to meet.

Educator. Let's get acquainted, my name is Anna Alexandrovna, and you? Very nice!

Children take turns approaching the doll and getting to know each other. Whoever met the doll can get acquainted with the children of the group.

"Who's in charge?"

Purpose: to teach children to name their family members; lead to the understanding that the main thing in the world is both children and adults; cultivate love and respect for your family.

Material: "Family tree"; illustrations depicting what mom, dad, grandma, grandpa, child do.

Game progress

The teacher invites the children to name their family members in turn and name: who does what, who does what in the family. If it is difficult for a child to name who does what in the family, then illustrations will help him in this. Children name who is the head of the family and why they think so. At the end of the game, it should be determined that everyone is the main thing in the world - both children and adults.

"The girl is sick."

Purpose: to improve children's knowledge about the work of a doctor; educate sensitivity, desire to help the patient.

Material: doll, bed, phone, doctor doll.

Game progress

The teacher invites the children to listen, because someone is crying.

Educator. Perhaps one of you? No, this doll Nastenka is crying. Why do you think? (The teacher touches the face of the doll with his hand.)

Nastenka got sick. What do we have to do? So, take our doll to the crib. How to help the doll? Who needs to be called? (The teacher calls the doctor on a toy phone.)

“A doll-doctor appears”, which “listens to a sick doll”, “looks at the throat”, “prescribes bed rest and medicinal tea”.

Educator. Children, what is the mood of the doll? What will be the mood when she recovers? (Children show mood with facial expressions.)

"Evaluate the act."

Purpose: with the help of plot pictures, develop children's ideas about good and bad deeds; characterize and evaluate actions; educate sensitivity, benevolence.

Material: plot pictures.

Game progress

Children work in pairs. The educator offers a plot picture to each pair. Children must look at the picture, describe what they see and evaluate the act. For example: two children tell in turn: “The boy took the ball from the girl, the girl is crying. The boy did badly, you can’t do that.”

What are the names of family members?

Purpose: to consolidate the ability of children to clearly name their family members; develop memory, coherent speech; develop love for your family.

Game progress

Children stand in a circle and take turns calling their family members. For example: “I live with my mother Natasha, father Sasha, brother Vladik. I have grandmother Lida, grandmother Vera, grandfather Grisha and grandfather Pavel.”

"My name".

Purpose: to consolidate the ability of children to clearly state their name.

Material: ball.

Game progress

Children stand in a circle, pass the ball to each other and say their name.

"Yes or no".

Purpose: to form in children a desire to protect the health and health of other children; learn to understand: what can be done and what is not.

Game progress

The teacher offers to play a game.

Educator. I will name the situations, and you, if you can do this, clap your hands, if you can’t, stomp your feet. For example: you can play with matches; you can sit straight at the table; you should not talk while eating: do not wash your face in the morning; do not pick up sharp objects; you can not jump from high hills; it is necessary to wash hands after returning from a walk, etc.

"Who lives where".

Purpose: to teach children to name their home address; develop memory, attention.

Game progress

Educator. The boy Vitya independently went for a walk through the streets of the city and got lost. What to do? He does not know his home address. Do you know your address?

The children take turns giving their home address. For example: "I live in the city of Krasnodar on Selezneva Street, house number 20, apartment number 25."

If it is difficult for a child to give his address, then the teacher helps him.

"Little Helpers"

Purpose: to bring children to the understanding that you need to help your loved ones and give them your love; to teach children to talk about their help in their family; develop coherent speech, thinking.

Material: box, bear.

Game progress

An upset bear came to the children. He "argued with his mother" because he "didn't want to put his toys away." And now he does not know how to make peace with his mother.

Educator. Guys, do you get offended by your relatives when they scold you? Relatives need to be loved and helped. How do you help your family at home? I have a grandmother's box, you will put all your help into it, and we will give the box itself to the bear so that he also learns to help his mother and does not forget about it.

Children take turns talking about how they help their mother, father, brother, sister, grandmother, grandfather at home, and put their stories in the chest. The little bear "thanks" the children for the "magic box" and returns to the forest to put up with his mother and help her.

"Sweet Nothing".

Purpose: to teach children to affectionately, lovingly address their relatives; develop coherent speech, thinking; develop love for your family.

Material: ball.

Game progress

The teacher throws the ball to the child and offers to name a certain word affectionately: for example, mom - mom, dad - dad, etc.

"Compliments".

Purpose: to teach children to compliment each other; develop speech, thinking; cultivate friendliness.

Game progress

Children form a circle, hold hands. First, the teacher begins to speak to the child, who is holding the hand on the right. For example: “Misha, you are so polite today!”

"Polite Words"

Purpose: to teach children to use polite words in their speech; to teach to understand that politeness is a good quality of a person; develop children's speech, memory, cultivate politeness and courtesy.

Material: cat, bag.

Game progress

The teacher invites the children to “put” polite words into the bag and give this bag to the cat. Children take turns saying polite words into the bag, for example: “please”, “thank you”, “sorry”, etc.

"A ball of magic words".

Goal: continue to teach children to use "magic" words in their speech; educate politeness, benevolence.

Material: ball of thread.

Game progress

The teacher invites the children to wind a thread of “magic” words around a ball. Children take turns saying “magic” words and winding a thread into a ball.

"Help the bunny."

Goal: continue to teach children to use "magic" words in their speech; develop memory, speech; cultivate kindness.

Material: toy bunny.

Game progress

The teacher invites the children to give the bunny “magic” words. Children take turns approaching the bunny and saying “magic” words to it. For example: "thank you", "please", "good afternoon" and others.

"The Flower of Kindness"

Purpose: to continue to teach children to say compliments, polite words; develop the child's speech, memory, fantasy; cultivate kindness.

Material: toy Baba Yaga, vase, flowers.

Game progress

The teacher invites the children to give Baba Yaga a flower, saying kind words. Children take one flower at a time, approach Baba Yaga, give her a flower and say compliments or polite words, put the flower in a vase. For example: “Grandma, please be kind!” Or: “Grandma, I love you!” And others.

"I'm a boy, you're a girl."

Purpose: to continue to teach children to distinguish their gender; develop thinking, attention.

Game progress

Children form a circle and take turns saying their gender. For example: “I am a boy because I have short hair, I wear trousers, a shirt!” Or: “I am a girl because I have pigtails, I am wearing a dress!” etc.

"I'll describe, and you guess!".

Purpose: to teach children to guess the gender of the child from the description; develop mindfulness.

Game progress

The teacher offers to guess who he describes - a boy or a girl. For example: “This child is wearing a gorgeous pink dress with ponytails tied around her head!” Or: “This child has short hair, is wearing shorts, a T-shirt!” etc.

"Why do I have such clothes."

Purpose: to consolidate the ability of children to determine their gender by clothing; develop thinking, speech, attention.

Game progress

The teacher invites the children to tell why they have such clothes. The children take turns saying: “I have pants and a shirt because I am a boy!” Or: “I have a skirt with decorations and a good blouse, because I am a girl,” etc.

"I can give in."

Purpose: to teach children to respect each other, to yield, to share; cultivate friendliness.

Material: toys, candy, apple, high chair.

Game progress

"Professions".

Purpose: to teach children to recognize the profession by description; improve knowledge about the profession of adults; develop intelligence, attention.

Material: pictures with adult professions, dolls.

Game progress

The teacher informs the children that the dolls Alena, Nastenka, Ksyusha and Natasha dream of becoming adults and getting a profession.

Educator. Who exactly do they dream of becoming - guess!

The teacher describes the profession of an adult, if the children have guessed it, then he puts up a picture with this profession.

"All professions are important."

Purpose: to consolidate children's knowledge about the professions of adults; lead to the understanding that all professions are necessary and important; develop memory, attention, thinking.

Material: pictures with professions of adults.

Game progress

The teacher offers to look at pictures with adult professions, name the profession and talk about its importance and usefulness.

At the end of the game, the teacher sums up that all professions are necessary and important.

"Who needs what to work."

Purpose: to improve children's knowledge of adult professions; find items necessary for a particular profession; develop memory, ingenuity, thinking.

Material: large pictures with adult professions (doctor, cook, driver) small cards with items necessary for these professions.

Game progress

There are large pictures of adult professions on the chairs, and cards with items necessary for these professions are scattered on the rug. Children are invited to take one card on the floor and go to the picture with the profession for which this thing is needed. Children explain why they approached a particular picture with a profession.

"Greeting-farewell".

Purpose: to consolidate children's knowledge about when people say hello, say goodbye; develop memory, mindfulness.

Material: teddy bear and bunny.

Game progress

The teacher offers the children to “teach” the forest animals to say hello and say goodbye, and also to explain to them exactly when they say goodbye and when they say hello. For example: when a person comes to visit, he says: "Good afternoon", etc. If the children find it difficult to name when it is necessary to say hello, say goodbye, then the teacher offers to play similar situations.

"Extra item".

Purpose: to teach children to identify an extra object by color; develop visual memory, thinking.

Material: red triangles and squares of different sizes; blue circles of different sizes.

Game progress

The teacher exposes geometric shapes on a typesetting canvas, and the children call them. Then the teacher invites the children to name the extra item and explain why it is superfluous.

This educational and educational game is dedicated to uniting heroes and objects according to their common occupation or condition. In an entertaining game form, kids will learn to characterize the temporary state of an object, as well as train voluntary attention, memory, logical thinking and fine motor skills of the fingers, become smarter and more reasonable. The materials of the game can be used both to familiarize children with the topic, and to test knowledge on it.

The set consists of 10 large prefabricated block cards. Each block, in turn, consists of five curly cards, equipped with puzzle locks. On the central card of the block, several heroes or objects are depicted. The child must understand what kind of activity unites them, and pick up 4 more with objects or characters in the same state to the central picture. For example, to collect in one block everyone who is now eating, sleeping, hanging, sitting, flying, driving, and so on.

It is better to start classes with one round card, mixing parts of several blocks on the table. The number of round task cards should be increased gradually, taking into account the preparedness and success of the baby. For a group of kids, the game can be competitive - who will complete the task faster.

You can also play the usual children's lotto with the cards of the set. In this case, the middle cards are distributed equally among the participants, and the leader opens one card attached to them. The first person to get their blocks completely correct wins.

The game is intended for children aged 3 to 6 years. You can work with one kid or with a group of 2 to 10 people.

Let your child learn with pleasure!

© Methodist. Olesya Emelyanova. 2001

© Artist. Ludmila Dvinina. 2001

© Designer. Olesya Vakurova. 2001

© Manufacturers. CJSC "Russian Style". 2001, Tenth Kingdom LLC. 2003


Games of the series "Learn by playing!" awarded with a gold quality mark "Children - only the best!" and the gold medal of the Best Children's Goods 2003 contest, they have been the undisputed sales leaders among educational games in the Russian Federation for more than ten years.



Board games and teaching aids produced by Tenth Kingdom LLC are focused on the comprehensive development and effective education of children of preschool and primary school age, as well as on establishing warm trusting relationships between children and adults raising them. They are affordable, well-designed, made of safe modern materials, very loved by children and have been in demand by educators and parents for many years. These are not one-day games that will disappear as suddenly as they appeared, but games that have come in earnest to stay for a long time, and they have already proven it - children, having matured and become parents, buy them for their children, and moms and dads, becoming grandparents for their grandchildren. The games of the "Tenth Kingdom" are the connecting thread of generations of a close-knit happy family, in which love and mutual understanding reign!

Venira Zainullina
Didactic game "Who is doing what?" Synopsis of an open lesson in the first junior group

Target:

To teach children to carefully consider the picture and name the objects depicted on it and their quality, to perform the actions that they see in the picture. Exercise kids in sound pronunciation, enrich the dictionary with nouns, adjectives, verbs. Encourage children to repeat full sentences after the teacher, pronounce words clearly and distinctly, and answer simple questions. Develop game skills, attention, cultivate perseverance.

Equipment: pictures with one action: boy plays the drum; a steam locomotive rides on rails; a dog saws a log; dad works with a hammer.

Toys: soft toy cat, items depicted on pictures: drum, hammer, saw, log, locomotive, scarf.

vocabulary work: drum, drumsticks, wooden, saw, sawing, sharp, iron hammer, knocking, heavy, locomotive, transport, rails.

The course of educational activities.

Surprise moment. A mournful meow is heard outside the door.

Educator.

Who meowed at the door?

Open soon!

Very cold in winter.

Murka asks to go home.

(the teacher lets the cat into group and speaks on behalf of the cat).

Hello children. (children greet the cat). Guys, it's very cold outside, I'm cold, warm me up.

Educator. How can we warm you, I have a scarf. (Takes a scarf and ties it around her neck).Children that I do?

Children. Tie a scarf to the cat.

Cat. Thank you very much I am very warm. Guys, I did not come to you empty-handed. I brought beautiful pictures, let's see together what is shown on them.

(The teacher shows a picture depicting where the boy plays the drum).

does? What is he on plays.

Children. Boy plays the drum. Tapping drumsticks on the drum. The drum sounds boom - boom - boom; bam - bam - bam.

(the teacher invites the child to reproduce the action depicted in the picture.

(The teacher shows a picture showing a dog sawing a log).

Educator. Who do you see in the picture? What he does? Children saw makes this sound "whack-whack".

Children. This is a dog. The dog is sawing a log. He is sawing with a saw. The saw is sharp.

(the teacher invites the child to find the desired item on the table and reproduce the actions shown in the picture).

(The teacher shows a picture with an image where dad works with a hammer).

Educator. Who do you see in this picture? Who is this? What he does? How does a hammer hit?

Children. This is Dad. He works. Hits with a hammer. hammer knocking "Knock-Knock".

The teacher invites the child to the table and offers to find a hammer. Asks the child to reproduce the action shown in the picture.

The teacher shows a picture of a steam locomotive.

Educator. Children what is it? How does it buzz, how do the wheels knock?

Children. This is a steam locomotive. He buzzes "doo-doo-doo". The wheels are knocking "choo-choo-choo".

“The teacher offers the children a ride on a steam locomotive and reads a poem”

Steam locomotive, steam locomotive.

Brand new shiny.

He brought wagons.

Like real.

Choo - choo - choo I'll rock you far away. (Children sing along with the teacher).

Educator. You guys enjoyed looking at the pictures.

(The teacher offers to feed the cat with milk. Children do"bowl" connecting palms. The teacher sings a song.

The pussy fit the kids

Milk requested.

The milk asked

Meow spoke.

Meow meow meow.

Served with milk.

Kitty ate,

Kitty ate,

sang a song,

Murr - murr-murr.

Outcome:

Children, who came to visit us today? What did the cat bring you? Did you like the pictures? What did you feed the cat?

Purpose: to bring children to an understanding of how the artist depicts the movement, pose, gesture of the animal and what they mean. To form artistic perception, the ability to convey the perceived graphic images of animals in speech, in drawing with plastic movement.

Material. Illustrations by E. I. Charushin in the books “Children in a Cage”, “Tyupa, Tomka and Magpie”. Artistic and educational game "Who is sitting, who is running."

Preliminary work. Reading the above books, looking at the illustrations in them.

Course progress.

Educator: “Children, today we will try to guess from the drawings of E. I. Charushin which of the animals is doing what. (Shows drawings from the book "Children in a Cage".) The first drawing is for the poem "Orphanage". Look carefully and guess what the kids are doing here? Here are two teddy bears. Tell about them. (One sits and sucks milk from a bottle, holds it with his paw so that they don’t take it away, and the other pulls the end of the bottle, stretched out his muzzle and asks: “Give me, well, let me suck. ?”) How does one bear cub ask another for a bottle of milk? Show. And now another page. What's going on here? (Above, a goat is butting cubs.) And how did you guess that a goat is butting cubs? Yes, he bowed his head, he wants to gore his forehead, but there are no horns yet, they have not grown. And how is he worth? Yes, he stands on his hind legs. What are the bear cubs doing? One with a roar (mouth open) runs away, afraid of the goat, and the other cowered all over with fear, turned and growls, although he himself is afraid. And the badger runs away with all its legs. What is on the page below? Yes, the wolf cub and the lion cub are chasing the ball. Look how they run: their front paws are stretched out, they push off with their hind legs, they rush at a gallop. Poem "Zoo". What are the kids doing here? Tell me how the artist drew it? (They examine the drawings with the children, pay attention to the poses and facial expressions of animals, the teacher invites the children to take some poses.) The book “Tyupa, Tomka and Magpie”. The teacher invites the children to listen to a story written and drawings for which Evgeny Ivanovich Charushin made. Reads the story “Why Tyupa was called Tyupa”, while showing drawings. After reading, he invites the children to tell what Tyupa is doing? - On the first page, Tyupa is surprised. His eyes are large, surprised, and he himself shrinks from fear: “What is this?” What did he see? And how did the artist draw the fur? Look what a fluffy kitten - a ball of fluff. What's on the second page? Tyupa quietly creeps up, pressed himself to the ground so that he could not be seen. Come on, show me how Tyupa crawls. (Children show.) Tyupa crawled, crawled, but how he jumped. I wanted to grab a bird. Show how the kitten jumped (front paws up, only standing on the hind legs). Don't get the bird. Tyup has not yet grown up to catch birds. “The dodger is clumsy,” says the writer. And now, children, we will play the game "Who is running and who is sitting). On your tables are cards depicting animals drawn by E. I. Charushin. You will carefully consider them and sort them into groups: in one group of animals drawn sitting, and in another - those who run, jump. The children are doing the task. The teacher encourages the children. The illustrations can be displayed for the children to see. After that, the children are invited to draw any animal: a bunny, a fox, a cat, a squirrel, a dog, a bird, while coming up with its pose, movement. The teacher helps the children, draws attention to the illustrations, to how the artist conveyed the movements of animals. You can use figures with moving parts of the body, showing how the head, torso, paws, tails of animals can be located. At the end of the lesson, you should approve the work, pay attention to the expressive images, ask the children how they turned out. To consolidate children's ideas about the features of the creative manner of artists Yu. A. Vasnetsov and E. and. Charushin, you can offer children games such as “Find out which artist painted me?”, “Guess what animals live in this house?).

Annex 10

The game "Find out which artist painted me?"

Purpose: to consolidate in children the idea of ​​​​the features of the means of expression used by the artists Yu. A. Vasnetsov, E. I. Charushin.

Material. Illustration cards depicting different animals, made by artists Yu. Vasnetsov and E. Charushin (l-th version). Large and small cards (2nd option of the "Lotto" type).

Organization:

l-th option. 3-4 children are playing. Each has several cards with illustrations by two artists. Children are invited to sort the pictures into groups, that is, Charushin's drawing in one group, Vasnetsov's in another. Explain why this was chosen. How did you know?

2nd option. Game like Lotto. Children are dealt large cards - one for each. In the corner of the map there is one animal (for example, a hare) drawn by Yu. Vasnetsov or E. Charushin. The teacher has small cards with images of animals made by one or another artist. The teacher shows a card and asks: “Who drew me?” Children, looking at their card, determine who the artist is by the manner of the image, and raise their hand. The one who fills his card the fastest wins.

Appendix 11

The game "Guess what animals live in this house?"

Target. To exercise children in seeing the originality of the artistic language of two illustrators - Y. Vasnetsov and E Charushin.

Material. Two painted houses-books in the style of Yu. Vasnetsov (decorative style) and E. Charyshina (realistic style). On the ridge of each house, a cockerel is drawn in the manner of a certain artist.

Organization. 3-4 children play. The teacher places houses at opposite ends, and puts drawings of animals made by Charushin and Vasnetsov in the center of the table.

Game progress.

Educator: “Children, listen to what happened once in kindergarten.

There were very interesting books on the bookshelf, they contained drawings of various animals drawn by the artists Charushin and Vasnetsov. During the day, these books were examined by children, and animals - bunnies, chanterelles, gray wolves, bears - really liked that they were looked at so carefully, admired. But evening came, then night, and no one looked at them anymore. They got bored. So they all jumped out of the books, gathered together and began to brag to each other. Some shouted: “We are fabulous, we are smart”, while others said: “But we are like real ones!” They began to lead round dances and dance. They were so merry that they forgot in which book, in which house they live. Morning came, and the animals could not recognize their home. They were very confused, frightened and confused. They all sit together and mourn. Can we help them find their home books? Let's take a look at the houses first. What is this house? (We show the house-book, drawn in the style of Yu. Vasnetsov.) Yes, this is a fabulous house. How is it painted? What are the patterns on it? What a fabulous one! And who drew it? (Yu. Vasnetsov.) And what kind of house is this? (A house-book, drawn in the style of E. Charyshina.) Like a real forester's hut. Forest animals can live here, which are treated and fed by the forester. How is the hut drawn? Does it look like a real house? Who could draw it? (E. Charyshin.)

And now let's try to help the animals, show everyone their home. Children take turns completing the task, while telling why they attribute this or that animal to a certain house.

Upon completion of the task, the teacher says to the children: “So we helped the animals find their books at home. That's why they rejoice! And they are also happy because you correctly found out which artist painted them! And now we will sing songs to them and read poems about them.

Appendix 12

Game "Guess"

Purpose: to correlate the content of the nursery rhyme with the illustration. To consolidate in children the idea of ​​\u200b\u200bthe connection between the picture in the book and the text. To develop visual perception, to teach to see the creative manner of the artist's image, his ability to reveal the text in his own way, enriching it visually.

Material. Illustrations by artists Yu. Vasnetsov, E. Charushin, V. Suteev for nursery rhymes with which children are familiar; You can also get some new ones.

Organization. Children are seated at tables, each with a set of illustrations by named artists.

l-th option. The teacher explains the game to the children: “Children, there are different illustrations in front of you, look how many there are, some of them are already familiar to you, and others are not. I will now read you nursery rhymes, and you try to find an illustration for the nursery rhyme you read and show it to me. Listen. (Reads a joke):

Vanya, Vanya-simplicity,

Bought a horse without a tail.

Sat back to front

And went to the garden.

Let's find an illustration for this nursery rhyme.

Children find and show. The teacher asks the children how they guessed. The child explains. Educator: “What is the name of the artist who painted this nursery rhyme? (Yu. Vasnetsov.) How did you guess? (They talk about the features of the artist’s manner of depicting.) Tell me what the artist came up with and what is not in the text? (We read the nursery rhyme again.) What is not said in the nursery rhyme? (About the village, about the clouds, about what grows in the garden, about flowers, about the crow; about how Vanya is dressed, what he is holding in his hands; about what a beautiful horse.) Did the artist come up with an interesting idea? How beautifully he chose the colors! Let's hear a new joke. Find this illustration:

The cat walks on the bench

Leads a cat by paws:

Tops, tops on the bench!

Tsaps, tsaps for paws!

Children find. The teacher asks how they guessed.

The teacher offers to carefully consider the drawing and tell what the artist came up with interesting. Let's read the joke again. Children talk about the finds of the artist. (The cat is large, black, eyes are yellow, mustaches are large. He is wearing a blue shirt with a red belt, a smart white bow. A smaller, white cat, in a smart patterned skirt, she is all in bows, red boots on paws. It can be seen that she is happy, happy, even sticking her tongue out. A very elegant shop. Under the shop there are many little black kittens, all in orange shirts, dancing, running, playing with flowers. The shop stands by a painted window, a cockerel is drawn at the top, and on its sides are beautiful flowers and birds.)

Educator: “This is an amazing drawing! What artist do you think painted it? (Yu. Vasnetsov.) How did you guess? “Reads the following funny joke - “Airplane”:

Here is the machine so the machine:

No steam, no gasoline

Does not puff, does not smoke,

Only wings make noise.

The teacher invites the children to find an illustration for the nursery rhyme.

Then there is a conversation about what the artist came up with that is interesting, which is not mentioned in the text. It is proposed to find out who drew the illustration for the nursery rhyme (E. Charushina), talk about how the children guessed. If the children find it difficult to answer, you can show the books they know, illustrated by the artist "Children in a Cage", "Birds", etc.). Another nursery rhyme is read - "Coward":

The hedgehog asks the hare:

"What are you, bunny, roaring?"

"I was very scared

I met with a wild animal.

He is green, bug-eyed.

I have never seen one like this."

- Who did the bunny meet? (With a frog.) Let's find an illustration for this nursery rhyme and tell about it. What artist painted it? How did you guess? Then the following nursery rhyme is read, for example, “Barabey” by K. Chukovsky:

Rabin Bobin Barabek ate forty people, and a cow, and a bull,

And a crooked butcher

And the cart, and the arc,

And a broom, and a poker,

Ate the tower

Ate home

And a forge with a blacksmith.

And then he says:

"My stomach hurts!"

Again, the children find an illustration for the nursery rhyme, examine it, finding out who drew it. (V. Suteev.) Then 2-3 more nursery rhymes are read. At the end, the teacher approves the work of the children.

The 2nd version of the game is possible when children know the nursery rhymes by heart. Here the teacher shows an illustration, asks which of the artists drew it, then invites the child to tell a nursery rhyme. A consolation prize is given to the one who guesses the artist correctly and tells the whole story.

Appendix 13

The game "Shadow Theater" "Guess what character the hero has"

Target. To develop observation in children, the ability to recognize the character of the hero by posture, gesture and tell what he is.

Material. Silhouette figures in different emotional states.

Organization. The children sit in front of a screen lit from behind, and the teacher demonstrates a large figure cut out of paper.

Game progress.

Educator: “Children, now we will see the shadow theater. Characters will appear on the screen, and you try to recognize them - they are from books you know. You need to tell who it is; which hero is good or evil; explain how you guessed. During the demonstration, if the children find it difficult, you can tell them, speaking on behalf of the hero, what he wants to do or who he is going to meet. If the hero is from a book, you can offer to find a book in which he acts. Books should be placed close to children. You can show the actions and moods of the characters using funny and kind pictures of animals.